(ef7ca3225) Added a debug-only command for teleporting the sub to the start or end of the level.
This commit is contained in:
@@ -648,6 +648,20 @@ namespace Barotrauma
|
||||
},null));
|
||||
|
||||
#if DEBUG
|
||||
commands.Add(new Command("teleportsub", "teleportsub [start/end]: Teleport the submarine to the start or end of the level. WARNING: does not take outposts into account, so often leads to physics glitches. Only use for debugging.", (string[] args) =>
|
||||
{
|
||||
if (Submarine.MainSub == null || Level.Loaded == null) return;
|
||||
|
||||
if (args.Length > 0 && args[0].ToLowerInvariant() == "start")
|
||||
{
|
||||
Submarine.MainSub.SetPosition(Level.Loaded.StartPosition);
|
||||
}
|
||||
else
|
||||
{
|
||||
Submarine.MainSub.SetPosition(Level.Loaded.EndPosition);
|
||||
}
|
||||
}, isCheat: true));
|
||||
|
||||
commands.Add(new Command("waterphysicsparams", "waterphysicsparams [stiffness] [spread] [damping]: defaults 0.02, 0.05, 0.05", (string[] args) =>
|
||||
{
|
||||
Vector2 explosionPos = GameMain.GameScreen.Cam.ScreenToWorld(PlayerInput.MousePosition);
|
||||
|
||||
Reference in New Issue
Block a user