Level biomes (basically a way of categorizing level generation parameters). The single player map is now divided into biomes, meaning that specific types of levels are generated at different areas of the map.

TODO: more variety between biomes, assign the map biomes in a less random way (e.g. splotches of easier biomes connected by more dangerous ones, very dangerous biomes at the edges of the map...), option to select the biome in MP?
This commit is contained in:
Joonas Rikkonen
2017-08-15 22:43:14 +03:00
parent 9c372137bd
commit 52a52cdfc7
6 changed files with 161 additions and 10 deletions
@@ -1,6 +1,22 @@
<?xml version="1.0" encoding="utf-8" ?>
<LevelGenerationParameters>
<Biomes>
<Biome
name ="Cold Caverns"
description="asdgfdfg"/>
<Biome
name ="Volcanic Ridge"
description="asdgfdfg"/>
<Biome
name ="Great Sea"
description="asdgfdfg"/>
</Biomes>
<Default
biomes="Cold Caverns"
width="150000"
height="60000"
VoronoiSiteInterval="2000,2000"
@@ -20,6 +36,7 @@
/>
<Open
biomes="Great Sea"
width="200000"
height="50000"
VoronoiSiteInterval="2000,2000"
@@ -34,6 +51,7 @@
/>
<Pillars
biomes="Cold Caverns, Volcanic Ridge"
width="100000"
height="80000"
VoronoiSiteInterval="1000,8000"
@@ -54,6 +72,7 @@
/>
<Slabs
biomes="Cold Caverns"
width="150000"
height="50000"
VoronoiSiteInterval="8000,1000"
@@ -69,6 +88,7 @@
/>
<Maze
biomes="Cold Caverns"
width="100000"
height="70000"
VoronoiSiteInterval="1500,1500"