Level biomes (basically a way of categorizing level generation parameters). The single player map is now divided into biomes, meaning that specific types of levels are generated at different areas of the map.
TODO: more variety between biomes, assign the map biomes in a less random way (e.g. splotches of easier biomes connected by more dangerous ones, very dangerous biomes at the edges of the map...), option to select the biome in MP?
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@@ -1,6 +1,22 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<LevelGenerationParameters>
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<Biomes>
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<Biome
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name ="Cold Caverns"
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description="asdgfdfg"/>
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<Biome
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name ="Volcanic Ridge"
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description="asdgfdfg"/>
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<Biome
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name ="Great Sea"
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description="asdgfdfg"/>
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</Biomes>
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<Default
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biomes="Cold Caverns"
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width="150000"
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height="60000"
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VoronoiSiteInterval="2000,2000"
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@@ -20,6 +36,7 @@
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/>
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<Open
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biomes="Great Sea"
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width="200000"
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height="50000"
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VoronoiSiteInterval="2000,2000"
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@@ -34,6 +51,7 @@
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/>
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<Pillars
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biomes="Cold Caverns, Volcanic Ridge"
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width="100000"
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height="80000"
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VoronoiSiteInterval="1000,8000"
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@@ -54,6 +72,7 @@
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/>
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<Slabs
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biomes="Cold Caverns"
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width="150000"
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height="50000"
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VoronoiSiteInterval="8000,1000"
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@@ -69,6 +88,7 @@
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/>
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<Maze
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biomes="Cold Caverns"
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width="100000"
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height="70000"
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VoronoiSiteInterval="1500,1500"
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