Banning players, networkevent refactoring, wire syncing bugfixes, wrenches can be used as a melee weapon, proper error message for invalid IPs, drawing held items in correct position, fixed client crashing if sending a chatmessage while connection is lost

This commit is contained in:
Regalis
2015-10-22 01:04:42 +03:00
parent 313d16d886
commit 51e68f0949
28 changed files with 520 additions and 154 deletions
+1
View File
@@ -98,6 +98,7 @@
<Compile Include="Source\Map\Lights\LightSource.cs" /> <Compile Include="Source\Map\Lights\LightSource.cs" />
<Compile Include="Source\Map\LocationType.cs" /> <Compile Include="Source\Map\LocationType.cs" />
<Compile Include="Source\Map\SubmarineHull.cs" /> <Compile Include="Source\Map\SubmarineHull.cs" />
<Compile Include="Source\Networking\BanList.cs" />
<Compile Include="Source\Networking\NetConfig.cs" /> <Compile Include="Source\Networking\NetConfig.cs" />
<Compile Include="Source\Networking\NetStats.cs" /> <Compile Include="Source\Networking\NetStats.cs" />
<Compile Include="Source\Networking\ReliableSender.cs" /> <Compile Include="Source\Networking\ReliableSender.cs" />
+6 -4
View File
@@ -56,7 +56,7 @@
<Body width="39" height="18" density="5"/> <Body width="39" height="18" density="5"/>
<Holdable slots="Any,RightHand,LeftHand" <Holdable slots="Any,BothHands"
aimpos="50,0" handle1="-12,4"/> aimpos="50,0" handle1="-12,4"/>
<RepairTool structurefixamount="-2.0" limbfixamount="-0.5" range="100" barrelpos="19,8" particles="plasma"> <RepairTool structurefixamount="-2.0" limbfixamount="-0.5" range="100" barrelpos="19,8" particles="plasma">
@@ -110,7 +110,7 @@
<Body width="30" height="8" density="20"/> <Body width="30" height="8" density="20"/>
<Holdable slots="Any,RightHand,LeftHand" <Holdable slots="Any,RightHand,LeftHand"
holdangle="30" handle1="0,0"/> holdangle="30" handle1="-5,0"/>
</Item> </Item>
@@ -124,8 +124,10 @@
<Body width="30" height="8" density="20"/> <Body width="30" height="8" density="20"/>
<Holdable slots="Any,RightHand,LeftHand" <MeleeWeapon slots="Any,RightHand,LeftHand"
holdangle="30" handle1="0,0"/> aimpos="50,0" handle1="0,0" holdangle="30" reload="1.0">
<Attack damage="5" stun="0.2" damagetype="Blunt" sound="Content/Items/Weapons/smack.ogg"/>
</MeleeWeapon>
</Item> </Item>
+16 -25
View File
@@ -405,7 +405,7 @@ namespace Barotrauma
if (Info.PickedItemIDs.Any()) if (Info.PickedItemIDs.Any())
{ {
foreach (int id in Info.PickedItemIDs) foreach (ushort id in Info.PickedItemIDs)
{ {
Item item = FindEntityByID(id) as Item; Item item = FindEntityByID(id) as Item;
if (item == null) continue; if (item == null) continue;
@@ -627,7 +627,7 @@ namespace Barotrauma
selectedCharacter = null; selectedCharacter = null;
if (createNetworkEvent) if (createNetworkEvent)
new NetworkEvent(NetworkEventType.SelectCharacter, ID, true, -1); new NetworkEvent(NetworkEventType.SelectCharacter, ID, true, 0);
} }
/// <summary> /// <summary>
@@ -1075,7 +1075,7 @@ namespace Barotrauma
if (GameMain.Server != null) if (GameMain.Server != null)
{ {
new NetworkEvent(NetworkEventType.KillCharacter, ID, false); new NetworkEvent(NetworkEventType.KillCharacter, ID, false, true);
} }
if (GameMain.GameSession != null) if (GameMain.GameSession != null)
@@ -1088,12 +1088,12 @@ namespace Barotrauma
{ {
if (type == NetworkEventType.PickItem) if (type == NetworkEventType.PickItem)
{ {
message.Write((int)data); message.Write((ushort)data);
return true; return true;
} }
else if (type== NetworkEventType.SelectCharacter) else if (type== NetworkEventType.SelectCharacter)
{ {
message.Write((int)data); message.Write((ushort)data);
return true; return true;
} }
else if (type == NetworkEventType.KillCharacter) else if (type == NetworkEventType.KillCharacter)
@@ -1115,10 +1115,10 @@ namespace Barotrauma
GetInputState(InputType.SecondaryHeld)) || LargeUpdateTimer <= 0; GetInputState(InputType.SecondaryHeld)) || LargeUpdateTimer <= 0;
message.Write(hasInputs); message.Write(hasInputs);
message.Write((float)NetTime.Now);
if (!hasInputs) return true; if (!hasInputs) return true;
message.Write((float)NetTime.Now);
// Write byte = move direction // Write byte = move direction
//message.WriteRangedSingle(MathHelper.Clamp(AnimController.TargetMovement.X, -10.0f, 10.0f), -10.0f, 10.0f, 8); //message.WriteRangedSingle(MathHelper.Clamp(AnimController.TargetMovement.X, -10.0f, 10.0f), -10.0f, 10.0f, 8);
@@ -1168,7 +1168,7 @@ namespace Barotrauma
message.WriteRangedSingle(MathHelper.Clamp(AnimController.StunTimer,0.0f,60.0f), 0.0f, 60.0f, 8); message.WriteRangedSingle(MathHelper.Clamp(AnimController.StunTimer,0.0f,60.0f), 0.0f, 60.0f, 8);
message.Write((byte)((health/maxHealth)*255.0f)); message.Write((byte)((health/maxHealth)*255.0f));
LargeUpdateTimer = 50; LargeUpdateTimer = 30;
} }
else else
{ {
@@ -1189,16 +1189,9 @@ namespace Barotrauma
{ {
System.Diagnostics.Debug.WriteLine("**************** PickItem networkevent received"); System.Diagnostics.Debug.WriteLine("**************** PickItem networkevent received");
int itemId = -1; ushort itemId = 0;
try itemId = message.ReadUInt16();
{
itemId = message.ReadInt32();
}
catch
{
return;
}
System.Diagnostics.Debug.WriteLine("item id: "+itemId); System.Diagnostics.Debug.WriteLine("item id: "+itemId);
@@ -1212,8 +1205,8 @@ namespace Barotrauma
} }
else if (type == NetworkEventType.SelectCharacter) else if (type == NetworkEventType.SelectCharacter)
{ {
int characterId = message.ReadInt32(); ushort characterId = message.ReadUInt16();
if (characterId==-1) if (characterId==0)
{ {
DeselectCharacter(false); DeselectCharacter(false);
} }
@@ -1254,14 +1247,14 @@ namespace Barotrauma
try try
{ {
bool hasInputs = message.ReadBoolean(); bool hasInputs = message.ReadBoolean();
if (!hasInputs) sendingTime = message.ReadFloat();
if (!hasInputs && sendingTime > LastNetworkUpdate)
{ {
ClearInputs(); ClearInputs();
return; return;
} }
sendingTime = message.ReadFloat();
actionKeyState = message.ReadBoolean(); actionKeyState = message.ReadBoolean();
secondaryKeyState = message.ReadBoolean(); secondaryKeyState = message.ReadBoolean();
@@ -1321,7 +1314,7 @@ namespace Barotrauma
} }
else else
{ {
cursorPos = Position + new Vector2(1000.0f, 0.0f) * dir; cursorPosition = Position + new Vector2(1000.0f, 0.0f) * dir;
} }
if (isLargeUpdate) if (isLargeUpdate)
@@ -1383,9 +1376,7 @@ namespace Barotrauma
catch { return; } catch { return; }
Limb torso = AnimController.GetLimb(LimbType.Torso); AnimController.RefLimb.body.TargetPosition = pos;
if (torso == null) torso = AnimController.GetLimb(LimbType.Head);
torso.body.TargetPosition = pos;
LargeUpdateTimer = 0; LargeUpdateTimer = 0;
} }
@@ -865,7 +865,13 @@ namespace Barotrauma
Vector2 bodyVelocity = torso.body.LinearVelocity / 60.0f; Vector2 bodyVelocity = torso.body.LinearVelocity / 60.0f;
item.body.ResetDynamics(); item.body.ResetDynamics();
item.SetTransform(MathUtils.SmoothStep(item.body.SimPosition, transformedHoldPos + bodyVelocity, 0.5f), itemAngle);
Vector2 currItemPos = (character.SelectedItems[0]==item) ?
rightHand.pullJoint.WorldAnchorA - transformedHandlePos[0] :
leftHand.pullJoint.WorldAnchorA - transformedHandlePos[1];
item.SetTransform(currItemPos, itemAngle);
//item.SetTransform(MathUtils.SmoothStep(item.body.SimPosition, transformedHoldPos + bodyVelocity, 0.5f), itemAngle);
for (int i = 0; i < 2; i++) for (int i = 0; i < 2; i++)
{ {
-1
View File
@@ -219,7 +219,6 @@ namespace Barotrauma
MainMenuScreen = new MainMenuScreen(this); MainMenuScreen = new MainMenuScreen(this);
LobbyScreen = new LobbyScreen(); LobbyScreen = new LobbyScreen();
NetLobbyScreen = new NetLobbyScreen();
ServerListScreen = new ServerListScreen(); ServerListScreen = new ServerListScreen();
EditMapScreen = new EditMapScreen(); EditMapScreen = new EditMapScreen();
+63 -3
View File
@@ -161,9 +161,9 @@ namespace Barotrauma
{ {
//PutItem(items[i], i, false, false); //PutItem(items[i], i, false, false);
Inventory otherInventory = items[i].inventory; Inventory otherInventory = items[i].inventory;
if (otherInventory!=null) if (otherInventory!=null && createNetworkEvent)
{ {
new Networking.NetworkEvent(Networking.NetworkEventType.InventoryUpdate, otherInventory.Owner.ID, true); new Networking.NetworkEvent(Networking.NetworkEventType.InventoryUpdate, otherInventory.Owner.ID, true, true);
} }
combined = true; combined = true;
@@ -269,11 +269,71 @@ namespace Barotrauma
slotRect.X = (int)slotPositions[i].X; slotRect.X = (int)slotPositions[i].X;
slotRect.Y = (int)slotPositions[i].Y; slotRect.Y = (int)slotPositions[i].Y;
bool multiSlot = false;
//skip if the item is in multiple slots
if (items[i]!=null)
{
for (int n = 0; n < capacity; n++ )
{
if (i==n || items[n] != items[i]) continue;
multiSlot = true;
break;
}
}
if (multiSlot) continue;
UpdateSlot(spriteBatch, slotRect, i, items[i], i > 4);
UpdateSlot(spriteBatch, slotRect, i, items[i], i>4);
if (draggingItem!=null && draggingItem == items[i]) draggingItemSlot = slotRect; if (draggingItem!=null && draggingItem == items[i]) draggingItemSlot = slotRect;
} }
for (int i = 0; i < capacity; i++)
{
//Rectangle multiSlotRect = Rectangle.Empty;
bool multiSlot = false;
//check if the item is in multiple slots
if (items[i] != null)
{
slotRect.X = (int)slotPositions[i].X;
slotRect.Y = (int)slotPositions[i].Y;
slotRect.Width = 40;
slotRect.Height = 40;
for (int n = 0; n < capacity; n++)
{
if (items[n] != items[i]) continue;
if (!multiSlot && i > n) break;
if (i!=n)
{
multiSlot = true;
slotRect = Rectangle.Union(
new Rectangle((int)slotPositions[n].X, (int)slotPositions[n].Y, rectWidth, rectHeight), slotRect);
}
}
}
if (!multiSlot) continue;
UpdateSlot(spriteBatch, slotRect, i, items[i], i > 4);
//if (multiSlot && i == first)
//{
// multiSlotPos = multiSlotPos / count;
// items[i].Sprite.Draw(spriteBatch, new Vector2(multiSlotPos.X + rectWidth / 2, multiSlotPos.Y + rectHeight / 2), items[i].Color);
//}
}
slotRect.Width = rectWidth;
slotRect.Height = rectHeight;
if (draggingItem != null && !draggingItemSlot.Contains(PlayerInput.MousePosition)) if (draggingItem != null && !draggingItemSlot.Contains(PlayerInput.MousePosition))
{ {
if (PlayerInput.GetMouseState.LeftButton == ButtonState.Pressed) if (PlayerInput.GetMouseState.LeftButton == ButtonState.Pressed)
@@ -215,7 +215,7 @@ namespace Barotrauma.Items.Components
attached = true; attached = true;
item.NewComponentEvent(this, true); item.NewComponentEvent(this, true, true);
return true; return true;
} }
@@ -126,7 +126,7 @@ namespace Barotrauma.Items.Components
} }
else else
{ {
ac.HoldItem(deltaTime, item, handlePos, new Vector2(hitPos, 0.0f), aimPos, false, 0.0f); ac.HoldItem(deltaTime, item, handlePos, new Vector2(hitPos, 0.0f), aimPos, false, holdAngle);
} }
} }
else else
@@ -93,10 +93,18 @@ namespace Barotrauma.Items.Components
spriteBatch.DrawString(GUI.Font, "Force: " + (int)(targetForce) + " %", new Vector2(GuiFrame.Rect.X + 30, GuiFrame.Rect.Y + 30), Color.White); spriteBatch.DrawString(GUI.Font, "Force: " + (int)(targetForce) + " %", new Vector2(GuiFrame.Rect.X + 30, GuiFrame.Rect.Y + 30), Color.White);
if (GUI.DrawButton(spriteBatch, new Rectangle(GuiFrame.Rect.X + 280, GuiFrame.Rect.Y + 30, 40, 40), "+", true)) targetForce += 1.0f; if (GUI.DrawButton(spriteBatch, new Rectangle(GuiFrame.Rect.X + 280, GuiFrame.Rect.Y + 30, 40, 40), "+", true))
if (GUI.DrawButton(spriteBatch, new Rectangle(GuiFrame.Rect.X + 280, GuiFrame.Rect.Y + 80, 40, 40), "-", true)) targetForce -= 1.0f; {
targetForce += 1.0f;
item.NewComponentEvent(this, true, false);
}
if (GUI.DrawButton(spriteBatch, new Rectangle(GuiFrame.Rect.X + 280, GuiFrame.Rect.Y + 80, 40, 40), "-", true))
{
targetForce -= 1.0f;
item.NewComponentEvent(this, true, false);
}
item.NewComponentEvent(this, true);
} }
public override void UpdateBroken(float deltaTime, Camera cam) public override void UpdateBroken(float deltaTime, Camera cam)
@@ -117,7 +117,7 @@ namespace Barotrauma.Items.Components
targetLevel = null; targetLevel = null;
IsActive = !IsActive; IsActive = !IsActive;
if (!IsActive) currPowerConsumption = 0.0f; if (!IsActive) currPowerConsumption = 0.0f;
item.NewComponentEvent(this, true); item.NewComponentEvent(this, true, true);
} }
spriteBatch.DrawString(GUI.Font, "Pumping speed: " + (int)flowPercentage + " %", new Vector2(x + 20, y + 80), Color.White); spriteBatch.DrawString(GUI.Font, "Pumping speed: " + (int)flowPercentage + " %", new Vector2(x + 20, y + 80), Color.White);
@@ -125,12 +125,12 @@ namespace Barotrauma.Items.Components
if (GUI.DrawButton(spriteBatch, new Rectangle(x + 200, y + 70, 40, 40), "OUT", false)) if (GUI.DrawButton(spriteBatch, new Rectangle(x + 200, y + 70, 40, 40), "OUT", false))
{ {
FlowPercentage -= 10.0f; FlowPercentage -= 10.0f;
item.NewComponentEvent(this, true); item.NewComponentEvent(this, true, false);
} }
if (GUI.DrawButton(spriteBatch, new Rectangle(x + 250, y + 70, 40, 40), "IN", false)) if (GUI.DrawButton(spriteBatch, new Rectangle(x + 250, y + 70, 40, 40), "IN", false))
{ {
FlowPercentage += 10.0f; FlowPercentage += 10.0f;
item.NewComponentEvent(this, true); item.NewComponentEvent(this, true, false);
} }
} }
@@ -80,7 +80,7 @@ namespace Barotrauma.Items.Components
if (GUI.DrawButton(spriteBatch, new Rectangle(x + 20, y + 20, 200, 30), "Activate Radar")) if (GUI.DrawButton(spriteBatch, new Rectangle(x + 20, y + 20, 200, 30), "Activate Radar"))
{ {
IsActive = !IsActive; IsActive = !IsActive;
item.NewComponentEvent(this, true); item.NewComponentEvent(this, true, false);
} }
int radius = GuiFrame.Rect.Height / 2 - 10; int radius = GuiFrame.Rect.Height / 2 - 10;
@@ -371,7 +371,7 @@ namespace Barotrauma.Items.Components
if (valueChanged) if (valueChanged)
{ {
item.NewComponentEvent(this, true); item.NewComponentEvent(this, true, false);
valueChanged = false; valueChanged = false;
} }
} }
@@ -97,7 +97,7 @@ namespace Barotrauma.Items.Components
networkUpdateTimer -= deltaTime; networkUpdateTimer -= deltaTime;
if (networkUpdateTimer<=0.0f) if (networkUpdateTimer<=0.0f)
{ {
item.NewComponentEvent(this, true); item.NewComponentEvent(this, true, false);
networkUpdateTimer = 1.0f; networkUpdateTimer = 1.0f;
valueChanged = false; valueChanged = false;
} }
@@ -124,7 +124,7 @@ namespace Barotrauma.Items.Components
{ {
AutoPilot = !AutoPilot; AutoPilot = !AutoPilot;
item.NewComponentEvent(this, true); item.NewComponentEvent(this, true, true);
} }
GUI.DrawLine(spriteBatch, GUI.DrawLine(spriteBatch,
@@ -186,13 +186,13 @@ namespace Barotrauma.Items.Components
if (GUI.DrawButton(spriteBatch, new Rectangle(x + 200, y + 90, 40, 40), "+")) if (GUI.DrawButton(spriteBatch, new Rectangle(x + 200, y + 90, 40, 40), "+"))
{ {
rechargeSpeed = Math.Min(rechargeSpeed + maxRechargeSpeed*0.1f, maxRechargeSpeed); rechargeSpeed = Math.Min(rechargeSpeed + maxRechargeSpeed*0.1f, maxRechargeSpeed);
item.NewComponentEvent(this, true); item.NewComponentEvent(this, true, false);
} }
if (GUI.DrawButton(spriteBatch, new Rectangle(x + 250, y + 90, 40, 40), "-")) if (GUI.DrawButton(spriteBatch, new Rectangle(x + 250, y + 90, 40, 40), "-"))
{ {
rechargeSpeed = Math.Max(rechargeSpeed - maxRechargeSpeed * 0.1f, 0.0f); rechargeSpeed = Math.Max(rechargeSpeed - maxRechargeSpeed * 0.1f, 0.0f);
item.NewComponentEvent(this, true); item.NewComponentEvent(this, true, false);
} }
} }
@@ -280,7 +280,7 @@ namespace Barotrauma.Items.Components
{ {
if (!PlayerInput.LeftButtonDown()) if (!PlayerInput.LeftButtonDown())
{ {
panel.Item.NewComponentEvent(panel, true); panel.Item.NewComponentEvent(panel, true, true);
draggingConnected = null; draggingConnected = null;
} }
} }
@@ -125,10 +125,9 @@ namespace Barotrauma.Items.Components
{ {
Wire[] wires = Array.FindAll(c.Wires, w => w != null); Wire[] wires = Array.FindAll(c.Wires, w => w != null);
message.Write((byte)wires.Length); message.Write((byte)wires.Length);
for (int i = 0 ; i < c.Wires.Length; i++) for (int i = 0 ; i < wires.Length; i++)
{ {
if (c.Wires[i] == null) continue; message.Write(wires[i].Item.ID);
message.Write(c.Wires[i].Item.ID);
} }
} }
} }
@@ -140,26 +139,22 @@ namespace Barotrauma.Items.Components
{ {
//int wireCount = c.Wires.Length; //int wireCount = c.Wires.Length;
c.ClearConnections(); c.ClearConnections();
try
byte wireCount = message.ReadByte();
for (int i = 0; i < wireCount; i++)
{ {
byte wireCount = message.ReadByte(); ushort wireId = message.ReadUInt16();
for (int i = 0; i < wireCount; i++) Item wireItem = MapEntity.FindEntityByID(wireId) as Item;
{ if (wireItem == null) continue;
ushort wireId = message.ReadUInt16();
Item wireItem = MapEntity.FindEntityByID(wireId) as Item; Wire wireComponent = wireItem.GetComponent<Wire>();
if (wireItem == null) continue; if (wireComponent == null) continue;
Wire wireComponent = wireItem.GetComponent<Wire>(); c.Wires[i] = wireComponent;
if (wireComponent == null) continue; wireComponent.Connect(c, false);
c.Wires[i] = wireComponent;
wireComponent.Connect(c, false);
}
} }
catch { }
} }
} }
} }
@@ -123,7 +123,7 @@ namespace Barotrauma.Items.Components
CleanNodes(); CleanNodes();
} }
if (!loading) Item.NewComponentEvent(this, true); if (!loading) Item.NewComponentEvent(this, true, true);
} }
public override void Equip(Character character) public override void Equip(Character character)
@@ -200,7 +200,7 @@ namespace Barotrauma.Items.Components
if (Nodes.Count > 1) if (Nodes.Count > 1)
{ {
Nodes.RemoveAt(Nodes.Count - 1); Nodes.RemoveAt(Nodes.Count - 1);
item.NewComponentEvent(this, true); item.NewComponentEvent(this, true, true);
} }
} }
@@ -409,8 +409,8 @@ namespace Barotrauma.Items.Components
public override void FillNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetOutgoingMessage message) public override void FillNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetOutgoingMessage message)
{ {
message.Write(Nodes.Count); message.Write((byte)Math.Min(Nodes.Count, 10));
for (int i = 0; i < Nodes.Count; i++) for (int i = 0; i < Math.Min(Nodes.Count,10); i++)
{ {
message.Write(Nodes[i].X); message.Write(Nodes[i].X);
message.Write(Nodes[i].Y); message.Write(Nodes[i].Y);
@@ -420,8 +420,8 @@ namespace Barotrauma.Items.Components
public override void ReadNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetIncomingMessage message) public override void ReadNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetIncomingMessage message)
{ {
Nodes.Clear(); Nodes.Clear();
int nodeCount = message.ReadInt32(); int nodeCount = message.ReadByte();
for (int i = 0; i < nodeCount; i++) for (int i = 0; i<nodeCount; i++)
{ {
Nodes.Add(new Vector2(message.ReadFloat(), message.ReadFloat())); Nodes.Add(new Vector2(message.ReadFloat(), message.ReadFloat()));
} }
+5 -5
View File
@@ -129,7 +129,7 @@ namespace Barotrauma
item.body.Enabled = false; item.body.Enabled = false;
} }
if (createNetworkEvent) new NetworkEvent(NetworkEventType.InventoryUpdate, Owner.ID, true); if (createNetworkEvent) new NetworkEvent(NetworkEventType.InventoryUpdate, Owner.ID, true, true);
} }
public void RemoveItem(Item item) public void RemoveItem(Item item)
@@ -203,11 +203,11 @@ namespace Barotrauma
} }
} }
protected void UpdateSlot(SpriteBatch spriteBatch, Rectangle rect, int slotIndex, Item item, bool isSubSlot) protected void UpdateSlot(SpriteBatch spriteBatch, Rectangle rect, int slotIndex, Item item, bool isSubSlot, bool drawItem=true)
{ {
bool mouseOn = rect.Contains(PlayerInput.MousePosition); bool mouseOn = rect.Contains(PlayerInput.MousePosition);
DrawSlot(spriteBatch, rect, (draggingItem == item && !mouseOn) ? null : item, mouseOn, isSubSlot); DrawSlot(spriteBatch, rect, (draggingItem == item && !mouseOn) ? null : item, mouseOn, isSubSlot, drawItem);
if (mouseOn) if (mouseOn)
{ {
@@ -267,12 +267,12 @@ namespace Barotrauma
} }
} }
protected void DrawSlot(SpriteBatch spriteBatch, Rectangle rect, Item item, bool isHighLighted, bool isSubSlot) protected void DrawSlot(SpriteBatch spriteBatch, Rectangle rect, Item item, bool isHighLighted, bool isSubSlot, bool drawItem=true)
{ {
GUI.DrawRectangle(spriteBatch, rect, (isHighLighted ? Color.Red : Color.White) * ((isSubSlot) ? 0.1f : 0.3f), true); GUI.DrawRectangle(spriteBatch, rect, (isHighLighted ? Color.Red : Color.White) * ((isSubSlot) ? 0.1f : 0.3f), true);
GUI.DrawRectangle(spriteBatch, rect, (isHighLighted ? Color.Red : Color.White) * ((isSubSlot) ? 0.2f : 0.4f), false); GUI.DrawRectangle(spriteBatch, rect, (isHighLighted ? Color.Red : Color.White) * ((isSubSlot) ? 0.2f : 0.4f), false);
if (item == null) return; if (item == null || !drawItem) return;
item.Sprite.Draw(spriteBatch, new Vector2(rect.X + rect.Width / 2, rect.Y + rect.Height / 2), item.Color); item.Sprite.Draw(spriteBatch, new Vector2(rect.X + rect.Width / 2, rect.Y + rect.Height / 2), item.Color);
+27 -9
View File
@@ -593,7 +593,25 @@ namespace Barotrauma
} }
else if (body.Enabled) else if (body.Enabled)
{ {
body.Draw(spriteBatch, prefab.sprite, color); var holdable = GetComponent<Holdable>();
if (holdable!=null && holdable.Picker !=null)
{
float depth = Sprite.Depth;
if (holdable.Picker.SelectedItems[0]==this)
{
depth = holdable.Picker.AnimController.GetLimb(LimbType.RightHand).sprite.Depth + 0.000001f;
}
else if (holdable.Picker.SelectedItems[1] == this)
{
depth = holdable.Picker.AnimController.GetLimb(LimbType.LeftArm).sprite.Depth - 0.000001f;
}
body.Draw(spriteBatch, prefab.sprite, color, depth);
}
else
{
body.Draw(spriteBatch, prefab.sprite, color);
}
} }
} }
@@ -1149,11 +1167,12 @@ namespace Barotrauma
} }
public void NewComponentEvent(ItemComponent ic, bool isClient) public void NewComponentEvent(ItemComponent ic, bool isClient, bool isImportant)
{ {
int index = components.IndexOf(ic); int index = components.IndexOf(ic);
new NetworkEvent(NetworkEventType.UpdateComponent, ID, isClient, index); new NetworkEvent(isImportant ?
NetworkEventType.ImportantComponentUpdate : NetworkEventType.ComponentUpdate, ID, isClient, index);
} }
public override bool FillNetworkData(NetworkEventType type, NetOutgoingMessage message, object data) public override bool FillNetworkData(NetworkEventType type, NetOutgoingMessage message, object data)
@@ -1173,7 +1192,8 @@ namespace Barotrauma
var itemContainer = GetComponent<ItemContainer>(); var itemContainer = GetComponent<ItemContainer>();
if (itemContainer == null || itemContainer.inventory == null) return false; if (itemContainer == null || itemContainer.inventory == null) return false;
return itemContainer.inventory.FillNetworkData(NetworkEventType.InventoryUpdate, message, data); return itemContainer.inventory.FillNetworkData(NetworkEventType.InventoryUpdate, message, data);
case NetworkEventType.UpdateComponent: case NetworkEventType.ComponentUpdate:
case NetworkEventType.ImportantComponentUpdate:
int componentIndex = (int)data; int componentIndex = (int)data;
if (componentIndex < 0 || componentIndex >= components.Count) return false; if (componentIndex < 0 || componentIndex >= components.Count) return false;
@@ -1230,10 +1250,7 @@ namespace Barotrauma
{ {
case NetworkEventType.DropItem: case NetworkEventType.DropItem:
Vector2 newSimPos = Vector2.Zero; Vector2 newSimPos = Vector2.Zero;
if (body != null) newSimPos = new Vector2(message.ReadFloat(), message.ReadFloat());
{
newSimPos = new Vector2(message.ReadFloat(), message.ReadFloat());
}
SetTransform(newSimPos, body.Rotation); SetTransform(newSimPos, body.Rotation);
Drop(null, false); Drop(null, false);
break; break;
@@ -1242,7 +1259,8 @@ namespace Barotrauma
if (itemContainer == null || itemContainer.inventory == null) return; if (itemContainer == null || itemContainer.inventory == null) return;
itemContainer.inventory.ReadNetworkData(NetworkEventType.DropItem, message); itemContainer.inventory.ReadNetworkData(NetworkEventType.DropItem, message);
break; break;
case NetworkEventType.UpdateComponent: case NetworkEventType.ComponentUpdate:
case NetworkEventType.ImportantComponentUpdate:
int componentIndex = message.ReadByte(); int componentIndex = message.ReadByte();
if (componentIndex < 0 || componentIndex > components.Count - 1) return; if (componentIndex < 0 || componentIndex > components.Count - 1) return;
components[componentIndex].ReadNetworkData(type, message); components[componentIndex].ReadNetworkData(type, message);
+144
View File
@@ -0,0 +1,144 @@
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
namespace Barotrauma.Networking
{
class BanList
{
const string SavePath = "Data/bannedplayers.xml";
private List<BannedPlayer> bannedPlayers;
private GUIFrame banFrame;
public GUIFrame BanFrame
{
get { return banFrame; }
}
public BanList()
{
bannedPlayers = new List<BannedPlayer>();
if (File.Exists(SavePath))
{
string[] lines;
try
{
lines = File.ReadAllLines(SavePath);
}
catch (Exception e)
{
DebugConsole.ThrowError("Failed to open the list of banned players in "+SavePath, e);
return;
}
foreach (string line in lines)
{
string[] separatedLine = line.Split(',');
if (separatedLine.Length != 2) continue;
bannedPlayers.Add(new BannedPlayer(separatedLine[0],separatedLine[1]));
}
}
}
public void BanPlayer(string name, string ip)
{
if (bannedPlayers.FirstOrDefault(bp => bp.IP == ip)!=null) return;
bannedPlayers.Add(new BannedPlayer(name,ip));
}
public bool IsBanned(string IP)
{
return bannedPlayers.FirstOrDefault(bp => bp.IP == IP)!=null;
}
private GUIFrame CreateBanFrame()
{
banFrame = new GUIFrame(new Rectangle(0,0,GameMain.GraphicsWidth,GameMain.GraphicsHeight), Color.Black*0.3f);
GUIFrame innerFrame = new GUIFrame(new Rectangle(0,0,300,300), null, Alignment.Center, GUI.Style, banFrame);
new GUITextBlock(new Rectangle(0, 0, 0, 30), "Banned IPs:", GUI.Style, Alignment.Left, Alignment.Left, innerFrame, false, GUI.LargeFont);
var banList = new GUIListBox(new Rectangle(0, 30, 200, 0), GUI.Style, innerFrame);
foreach (BannedPlayer bannedPlayer in bannedPlayers)
{
GUITextBlock textBlock = new GUITextBlock(
new Rectangle(0, 0, 0, 25),
bannedPlayer.IP+" ("+bannedPlayer.Name+")",
GUI.Style,
Alignment.Left, Alignment.Left, banList);
textBlock.Padding = new Vector4(10.0f, 0.0f, 0.0f, 0.0f);
textBlock.UserData = banList;
var removeButton = new GUIButton(new Rectangle(0,0,100,20), "Remove", Alignment.Right, GUI.Style, textBlock);
removeButton.UserData = bannedPlayer;
removeButton.OnClicked = RemoveBan;
}
var closeButton = new GUIButton(new Rectangle(0,0,100,20), "Close", Alignment.BottomRight, GUI.Style, innerFrame);
closeButton.OnClicked = CloseFrame;
return banFrame;
}
private bool RemoveBan(GUIButton button, object obj)
{
BannedPlayer banned = obj as BannedPlayer;
if (banned == null) return false;
bannedPlayers.Remove(banned);
CreateBanFrame();
return true;
}
private bool CloseFrame(GUIButton button, object obj)
{
banFrame = null;
return true;
}
public void Save()
{
List<string> lines = new List<string>();
foreach (BannedPlayer banned in bannedPlayers)
{
lines.Add(banned.Name + "," + banned.IP);
}
try
{
File.WriteAllLines(SavePath, lines);
}
catch (Exception e)
{
DebugConsole.ThrowError("Saving the list of banned players to "+SavePath+" failed", e);
}
}
}
class BannedPlayer
{
public string Name;
public string IP;
public BannedPlayer(string name, string ip)
{
this.Name = name;
this.IP = ip;
}
}
}
+28 -16
View File
@@ -37,7 +37,7 @@ namespace Barotrauma.Networking
otherClients = new List<Client>(); otherClients = new List<Client>();
GameMain.NetLobbyScreen = new NetLobbyScreen();
} }
public void ConnectToServer(string hostIP, string password = "") public void ConnectToServer(string hostIP, string password = "")
@@ -94,7 +94,7 @@ namespace Barotrauma.Networking
{ {
IPEndPoint = new System.Net.IPEndPoint(NetUtility.Resolve(serverIP), Port); IPEndPoint = new System.Net.IPEndPoint(NetUtility.Resolve(serverIP), Port);
} }
catch (ArgumentNullException e) catch (Exception e)
{ {
new GUIMessageBox("Could not connect to server", "Failed to resolve address ''"+serverIP+":"+Port+"''. Please make sure you have entered a valid IP address."); new GUIMessageBox("Could not connect to server", "Failed to resolve address ''"+serverIP+":"+Port+"''. Please make sure you have entered a valid IP address.");
return; return;
@@ -111,7 +111,7 @@ namespace Barotrauma.Networking
DebugConsole.ThrowError("Couldn't connect to "+hostIP+". Error message: "+e.Message); DebugConsole.ThrowError("Couldn't connect to "+hostIP+". Error message: "+e.Message);
Disconnect(); Disconnect();
GameMain.NetLobbyScreen.Select(); GameMain.ServerListScreen.Select();
return; return;
} }
@@ -291,7 +291,11 @@ namespace Barotrauma.Networking
} }
else else
{ {
if (Screen.Selected != GameMain.GameScreen) GameMain.NetLobbyScreen.Select(); if (Screen.Selected != GameMain.GameScreen)
{
GameMain.NetLobbyScreen = new NetLobbyScreen();
GameMain.NetLobbyScreen.Select();
}
connected = true; connected = true;
} }
@@ -347,7 +351,7 @@ namespace Barotrauma.Networking
} }
else if (gameStarted) else if (gameStarted)
{ {
myCharacter.SendNetworkEvent(true); new NetworkEvent(myCharacter.ID, true);
} }
} }
@@ -374,21 +378,12 @@ namespace Barotrauma.Networking
client.SendMessage(message, NetDeliveryMethod.Unreliable); client.SendMessage(message, NetDeliveryMethod.Unreliable);
} }
} }
} }
NetworkEvent.events.Clear(); NetworkEvent.events.Clear();
if (PlayerInput.KeyDown(Microsoft.Xna.Framework.Input.Keys.B))
{
SendChatMessage("asdfsdaf");
}
// Update current time // Update current time
updateTimer = DateTime.Now + updateInterval; updateTimer = DateTime.Now + updateInterval;
} }
/// <summary> /// <summary>
@@ -441,12 +436,23 @@ namespace Barotrauma.Networking
Client disconnectedClient = otherClients.Find(c => c.ID == leavingID); Client disconnectedClient = otherClients.Find(c => c.ID == leavingID);
if (disconnectedClient != null) GameMain.NetLobbyScreen.RemovePlayer(disconnectedClient.name); if (disconnectedClient != null) GameMain.NetLobbyScreen.RemovePlayer(disconnectedClient.name);
if (!gameStarted) return;
List<Character> crew = new List<Character>();
foreach (Character c in Character.CharacterList)
{
if (!c.IsNetworkPlayer || !c.IsHumanoid || c.Info==null) continue;
crew.Add(c);
}
CreateCrewFrame(crew);
break; break;
case (byte)PacketTypes.KickedOut: case (byte)PacketTypes.KickedOut:
string msg = inc.ReadString(); string msg = inc.ReadString();
new GUIMessageBox("You have been kicked out from the server", msg); new GUIMessageBox("Disconnected from server", msg);
Disconnect(); Disconnect();
GameMain.MainMenuScreen.Select(); GameMain.MainMenuScreen.Select();
@@ -588,6 +594,10 @@ namespace Barotrauma.Networking
if (GameMain.GameSession!=null) GameMain.GameSession.EndShift(""); if (GameMain.GameSession!=null) GameMain.GameSession.EndShift("");
myCharacter = null; myCharacter = null;
foreach (Client c in otherClients)
{
c.character = null;
}
yield return CoroutineStatus.Success; yield return CoroutineStatus.Success;
@@ -698,6 +708,8 @@ namespace Barotrauma.Networking
{ {
//AddChatMessage(message); //AddChatMessage(message);
if (client.ServerConnection == null) return;
type = (gameStarted && myCharacter != null && myCharacter.IsDead) ? ChatMessageType.Dead : ChatMessageType.Default; type = (gameStarted && myCharacter != null && myCharacter.IsDead) ? ChatMessageType.Dead : ChatMessageType.Default;
ReliableMessage msg = reliableChannel.CreateMessage(); ReliableMessage msg = reliableChannel.CreateMessage();
@@ -729,7 +741,7 @@ namespace Barotrauma.Networking
break; break;
case 2: case 2:
msg.Write((byte)PacketTypes.NetworkEvent); msg.Write((byte)PacketTypes.NetworkEvent);
msg.Write((byte)NetworkEventType.UpdateComponent); msg.Write((byte)NetworkEventType.ComponentUpdate);
msg.Write((int)Item.itemList[Rand.Int(Item.itemList.Count)].ID); msg.Write((int)Item.itemList[Rand.Int(Item.itemList.Count)].ID);
msg.Write(Rand.Int(8)); msg.Write(Rand.Int(8));
break; break;
+81 -24
View File
@@ -32,6 +32,8 @@ namespace Barotrauma.Networking
private TimeSpan refreshMasterInterval = new TimeSpan(0, 0, 40); private TimeSpan refreshMasterInterval = new TimeSpan(0, 0, 40);
private DateTime refreshMasterTimer; private DateTime refreshMasterTimer;
private BanList banList;
private bool masterServerResponded; private bool masterServerResponded;
private bool registeredToMaster; private bool registeredToMaster;
@@ -54,9 +56,11 @@ namespace Barotrauma.Networking
public GameServer(string name, int port, bool isPublic = false, string password = "", bool attemptUPnP = false, int maxPlayers = 10) public GameServer(string name, int port, bool isPublic = false, string password = "", bool attemptUPnP = false, int maxPlayers = 10)
{ {
var endRoundButton = new GUIButton(new Rectangle(GameMain.GraphicsWidth - 290, 20, 150, 25), "End round", Alignment.TopLeft, GUI.Style, inGameHUD); var endRoundButton = new GUIButton(new Rectangle(GameMain.GraphicsWidth - 170, 20, 150, 25), "End round", Alignment.TopLeft, GUI.Style, inGameHUD);
endRoundButton.OnClicked = EndButtonHit; endRoundButton.OnClicked = EndButtonHit;
banList = new BanList();
this.name = name; this.name = name;
this.password = password; this.password = password;
@@ -297,7 +301,7 @@ namespace Barotrauma.Networking
{ {
if (gameStarted) if (gameStarted)
{ {
if (myCharacter != null) myCharacter.SendNetworkEvent(true); if (myCharacter != null) new NetworkEvent(myCharacter.ID, true);
foreach (Character c in Character.CharacterList) foreach (Character c in Character.CharacterList)
{ {
@@ -305,7 +309,7 @@ namespace Barotrauma.Networking
if (c.SimPosition == Vector2.Zero || c.SimPosition.Length() < 100.0f) if (c.SimPosition == Vector2.Zero || c.SimPosition.Length() < 100.0f)
{ {
c.SendNetworkEvent(false); new NetworkEvent(c.ID, false);
} }
} }
} }
@@ -458,14 +462,6 @@ namespace Barotrauma.Networking
List<Client> recipients = connectedClients.FindAll(c => c.Connection != inc.SenderConnection && c.inGame); List<Client> recipients = connectedClients.FindAll(c => c.Connection != inc.SenderConnection && c.inGame);
if (recipients.Count == 0) break; if (recipients.Count == 0) break;
//foreach (Client client in connectedClients)
//{
// if (client.Connection == inc.SenderConnection) continue;
// if (!client.inGame) continue;
// recipients.Add(client.Connection);
//}
if (isReliable) if (isReliable)
{ {
Debug.WriteLine("receiver reliable networkevent"); Debug.WriteLine("receiver reliable networkevent");
@@ -525,6 +521,13 @@ namespace Barotrauma.Networking
DebugConsole.NewMessage("New player has joined the server", Color.White); DebugConsole.NewMessage("New player has joined the server", Color.White);
if (banList.IsBanned(inc.SenderEndPoint.Address.ToString()))
{
inc.SenderConnection.Deny("You have been banned from the server");
DebugConsole.NewMessage("Banned player tried to join the server", Color.Red);
return;
}
if (connectedClients.Find(c => c.Connection == inc.SenderConnection)!=null) if (connectedClients.Find(c => c.Connection == inc.SenderConnection)!=null)
{ {
inc.SenderConnection.Deny("Connection error - already joined"); inc.SenderConnection.Deny("Connection error - already joined");
@@ -595,6 +598,8 @@ namespace Barotrauma.Networking
{ {
disconnectedClients.Remove(existingClient); disconnectedClients.Remove(existingClient);
connectedClients.Add(existingClient); connectedClients.Add(existingClient);
UpdateCrewFrame();
} }
} }
if (existingClient != null) if (existingClient != null)
@@ -617,6 +622,8 @@ namespace Barotrauma.Networking
connectedClients.Add(newClient); connectedClients.Add(newClient);
UpdateCrewFrame();
inc.SenderConnection.Approve(); inc.SenderConnection.Approve();
} }
@@ -737,7 +744,6 @@ namespace Barotrauma.Networking
characterInfos.Add(characterInfo); characterInfos.Add(characterInfo);
} }
List<Character> crew = new List<Character>();
WayPoint[] assignedWayPoints = WayPoint.SelectCrewSpawnPoints(characterInfos); WayPoint[] assignedWayPoints = WayPoint.SelectCrewSpawnPoints(characterInfos);
for (int i = 0; i < connectedClients.Count; i++) for (int i = 0; i < connectedClients.Count; i++)
@@ -745,8 +751,6 @@ namespace Barotrauma.Networking
connectedClients[i].character = new Character( connectedClients[i].character = new Character(
connectedClients[i].characterInfo, assignedWayPoints[i], true); connectedClients[i].characterInfo, assignedWayPoints[i], true);
connectedClients[i].character.GiveJobItems(assignedWayPoints[i]); connectedClients[i].character.GiveJobItems(assignedWayPoints[i]);
crew.Add(connectedClients[i].character);
} }
if (characterInfo != null) if (characterInfo != null)
@@ -755,8 +759,6 @@ namespace Barotrauma.Networking
Character.Controlled = myCharacter; Character.Controlled = myCharacter;
myCharacter.GiveJobItems(assignedWayPoints[assignedWayPoints.Length - 1]); myCharacter.GiveJobItems(assignedWayPoints[assignedWayPoints.Length - 1]);
crew.Add(myCharacter);
} }
yield return CoroutineStatus.Running; yield return CoroutineStatus.Running;
@@ -790,7 +792,7 @@ namespace Barotrauma.Networking
SendMessage(msg, NetDeliveryMethod.ReliableUnordered, null); SendMessage(msg, NetDeliveryMethod.ReliableUnordered, null);
CreateCrewFrame(crew); UpdateCrewFrame();
//give some time for the clients to load the map //give some time for the clients to load the map
yield return new WaitForSeconds(2.0f); yield return new WaitForSeconds(2.0f);
@@ -907,23 +909,51 @@ namespace Barotrauma.Networking
} }
AddChatMessage(msg, ChatMessageType.Server); AddChatMessage(msg, ChatMessageType.Server);
UpdateCrewFrame();
} }
public void KickPlayer(string playerName) private void UpdateCrewFrame()
{ {
playerName = playerName.ToLower(); List<Character> crew = new List<Character>();
foreach (Client c in connectedClients) foreach (Client c in connectedClients)
{ {
if (c.name.ToLower() == playerName) KickClient(c); if (c.character == null || !c.inGame) continue;
break;
crew.Add(c.character);
} }
if (myCharacter != null) crew.Add(myCharacter);
CreateCrewFrame(crew);
} }
private void KickClient(Client client) public void KickPlayer(string playerName, bool ban = false)
{
playerName = playerName.ToLower();
Client client = connectedClients.Find( c => c.name.ToLower() == playerName ||
(c.character != null && c.character.Name.ToLower() == playerName));
if (client == null) return;
KickClient(client, ban);
}
private void KickClient(Client client, bool ban = false)
{ {
if (client == null) return; if (client == null) return;
DisconnectClient(client, client.name + " has been kicked from the server", "You have been kicked from the server"); if (ban)
{
DisconnectClient(client, client.name + " has been banned from the server", "You have been banned from the server");
banList.BanPlayer(client.name, client.Connection.RemoteEndPoint.Address.ToString());
}
else
{
DisconnectClient(client, client.name + " has been kicked from the server", "You have been kicked from the server");
}
} }
public void NewTraitor(Client traitor, Client target) public void NewTraitor(Client traitor, Client target)
@@ -999,6 +1029,32 @@ namespace Barotrauma.Networking
return true; return true;
} }
protected override bool SelectCrewCharacter(GUIComponent component, object obj)
{
base.SelectCrewCharacter(component, obj);
var characterFrame = crewFrame.FindChild("selectedcharacter");
Character character = obj as Character;
if (obj == null) return false;
if (character != myCharacter)
{
var kickButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Kick", Alignment.BottomLeft, GUI.Style, characterFrame);
kickButton.UserData = character.Name;
kickButton.OnClicked += GameMain.NetLobbyScreen.KickPlayer;
var banButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Ban", Alignment.BottomRight, GUI.Style, characterFrame);
banButton.UserData = character.Name;
banButton.OnClicked += GameMain.NetLobbyScreen.BanPlayer;
}
return true;
}
public override void SendChatMessage(string message, ChatMessageType type = ChatMessageType.Server) public override void SendChatMessage(string message, ChatMessageType type = ChatMessageType.Server)
{ {
AddChatMessage(message, type); AddChatMessage(message, type);
@@ -1201,7 +1257,7 @@ namespace Barotrauma.Networking
break; break;
case 1: case 1:
msg.Write((byte)PacketTypes.NetworkEvent); msg.Write((byte)PacketTypes.NetworkEvent);
msg.Write((byte)NetworkEventType.UpdateComponent); msg.Write((byte)NetworkEventType.ComponentUpdate);
msg.Write((int)Item.itemList[Rand.Int(Item.itemList.Count)].ID); msg.Write((int)Item.itemList[Rand.Int(Item.itemList.Count)].ID);
msg.Write(Rand.Int(8)); msg.Write(Rand.Int(8));
break; break;
@@ -1224,6 +1280,7 @@ namespace Barotrauma.Networking
public override void Disconnect() public override void Disconnect()
{ {
banList.Save();
server.Shutdown("The server has shut down"); server.Shutdown("The server has shut down");
} }
} }
+7 -2
View File
@@ -73,12 +73,12 @@ namespace Barotrauma.Networking
spriteBatch.DrawString(GUI.SmallFont, spriteBatch.DrawString(GUI.SmallFont,
"Peak received: "+graphs[(int)NetStatType.ReceivedBytes].LargestValue()+" bytes/s " + "Peak received: "+graphs[(int)NetStatType.ReceivedBytes].LargestValue()+" bytes/s " +
"Avg received: " + graphs[(int)NetStatType.ReceivedBytes].LargestValue()/Graph.ArraySize + " bytes/s", "Avg received: " + graphs[(int)NetStatType.ReceivedBytes].Average() + " bytes/s",
new Vector2(rect.X + 10, rect.Y+10), Color.Cyan); new Vector2(rect.X + 10, rect.Y+10), Color.Cyan);
spriteBatch.DrawString(GUI.SmallFont, "Peak sent: " + graphs[(int)NetStatType.SentBytes].LargestValue() + " bytes/s " + spriteBatch.DrawString(GUI.SmallFont, "Peak sent: " + graphs[(int)NetStatType.SentBytes].LargestValue() + " bytes/s " +
"Avg sent: " + graphs[(int)NetStatType.SentBytes].LargestValue()/Graph.ArraySize + " bytes/s", "Avg sent: " + graphs[(int)NetStatType.SentBytes].Average() + " bytes/s",
new Vector2(rect.X + 10, rect.Y + 30), Color.Orange); new Vector2(rect.X + 10, rect.Y + 30), Color.Orange);
spriteBatch.DrawString(GUI.SmallFont, "Peak resent: " + graphs[(int)NetStatType.ResentMessages].LargestValue() + " messages/s", spriteBatch.DrawString(GUI.SmallFont, "Peak resent: " + graphs[(int)NetStatType.ResentMessages].LargestValue() + " messages/s",
@@ -107,6 +107,11 @@ namespace Barotrauma.Networking
return maxValue; return maxValue;
} }
public float Average()
{
return values.Average();
}
public void Update(float newValue) public void Update(float newValue)
{ {
for (int i = values.Length-1; i > 0; i--) for (int i = values.Length-1; i > 0; i--)
+51 -11
View File
@@ -7,24 +7,58 @@ namespace Barotrauma.Networking
enum NetworkEventType enum NetworkEventType
{ {
EntityUpdate = 0, EntityUpdate = 0,
KillCharacter = 1, ImportantEntityUpdate = 1,
UpdateComponent = 2,
DropItem = 3, KillCharacter = 2,
InventoryUpdate = 4, SelectCharacter = 3,
PickItem = 5,
UpdateProperty = 6, ComponentUpdate = 4,
WallDamage = 7, ImportantComponentUpdate = 5,
PickItem = 6,
DropItem = 7,
InventoryUpdate = 8,
UpdateProperty = 9,
WallDamage = 10,
SelectCharacter = 8,
EntityUpdateLarge = 9
} }
class NetworkEvent class NetworkEvent
{ {
public static List<NetworkEvent> events = new List<NetworkEvent>(); public static List<NetworkEvent> events = new List<NetworkEvent>();
private static bool[] isImportant = { false, true, false, true, true, true, true, true, true, false }; private static bool[] isImportant;
private static bool[] overridePrevious = { true, false, true, false, false, false, true, true, true, true }; private static bool[] overridePrevious;
static NetworkEvent()
{
isImportant = new bool[11];
isImportant[(int)NetworkEventType.ImportantEntityUpdate] = true;
isImportant[(int)NetworkEventType.ImportantComponentUpdate] = true;
isImportant[(int)NetworkEventType.KillCharacter] = true;
isImportant[(int)NetworkEventType.SelectCharacter] = true;
isImportant[(int)NetworkEventType.ImportantComponentUpdate] = true;
isImportant[(int)NetworkEventType.PickItem] = true;
isImportant[(int)NetworkEventType.DropItem] = true;
isImportant[(int)NetworkEventType.InventoryUpdate] = true;
isImportant[(int)NetworkEventType.UpdateProperty] = true;
isImportant[(int)NetworkEventType.WallDamage] = true;
overridePrevious = new bool[11];
for (int i = 0; i < 11; i++ )
{
overridePrevious[i] = true;
}
overridePrevious[(int)NetworkEventType.KillCharacter] = false;
overridePrevious[(int)NetworkEventType.PickItem] = false;
overridePrevious[(int)NetworkEventType.DropItem] = false;
}
private ushort id; private ushort id;
@@ -103,6 +137,10 @@ namespace Barotrauma.Networking
catch catch
{ {
#if DEBUG
DebugConsole.ThrowError("Failed to write network message for entity "+e.ToString());
#endif
return false; return false;
} }
@@ -121,7 +159,9 @@ namespace Barotrauma.Networking
} }
catch catch
{ {
#if DEBUG
DebugConsole.ThrowError("Received invalid network message"); DebugConsole.ThrowError("Received invalid network message");
#endif
return false; return false;
} }
+18 -6
View File
@@ -54,7 +54,7 @@ namespace Barotrauma.Networking
private bool crewFrameOpen; private bool crewFrameOpen;
private GUIButton crewButton; private GUIButton crewButton;
private GUIFrame crewFrame; protected GUIFrame crewFrame;
protected bool gameStarted; protected bool gameStarted;
@@ -117,20 +117,21 @@ namespace Barotrauma.Networking
protected void CreateCrewFrame(List<Character> crew) protected void CreateCrewFrame(List<Character> crew)
{ {
int width = 500, height = 400; int width = 600, height = 400;
crewFrame = new GUIFrame(new Rectangle(GameMain.GraphicsWidth / 2 - width / 2, GameMain.GraphicsHeight / 2 - height / 2, width, height), GUI.Style); crewFrame = new GUIFrame(new Rectangle(GameMain.GraphicsWidth / 2 - width / 2, GameMain.GraphicsHeight / 2 - height / 2, width, height), GUI.Style);
crewFrame.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f); crewFrame.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
GUIListBox crewList = new GUIListBox(new Rectangle(0, 0, 300, 300), Color.White * 0.7f, GUI.Style, crewFrame); GUIListBox crewList = new GUIListBox(new Rectangle(0, 0, 280, 300), Color.White * 0.7f, GUI.Style, crewFrame);
crewList.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f); crewList.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
crewList.OnSelected = SelectCharacter; crewList.OnSelected = SelectCrewCharacter;
foreach (Character character in crew) foreach (Character character in crew)
{ {
GUIFrame frame = new GUIFrame(new Rectangle(0, 0, 0, 40), Color.Transparent, null, crewList); GUIFrame frame = new GUIFrame(new Rectangle(0, 0, 0, 40), Color.Transparent, null, crewList);
frame.UserData = character; frame.UserData = character;
frame.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f); frame.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
frame.Color = (myCharacter == character) ? Color.Gold * 0.2f : Color.Transparent;
frame.HoverColor = Color.LightGray * 0.5f; frame.HoverColor = Color.LightGray * 0.5f;
frame.SelectedColor = Color.Gold * 0.5f; frame.SelectedColor = Color.Gold * 0.5f;
@@ -142,14 +143,14 @@ namespace Barotrauma.Networking
null, frame); null, frame);
textBlock.Padding = new Vector4(5.0f, 0.0f, 5.0f, 0.0f); textBlock.Padding = new Vector4(5.0f, 0.0f, 5.0f, 0.0f);
new GUIImage(new Rectangle(-10, -10, 0, 0), character.AnimController.Limbs[0].sprite, Alignment.Left, frame); new GUIImage(new Rectangle(-10, 0, 0, 0), character.AnimController.Limbs[0].sprite, Alignment.Left, frame);
} }
var closeButton = new GUIButton(new Rectangle(0,0, 80, 20), "Close", Alignment.BottomCenter, GUI.Style, crewFrame); var closeButton = new GUIButton(new Rectangle(0,0, 80, 20), "Close", Alignment.BottomCenter, GUI.Style, crewFrame);
closeButton.OnClicked = ToggleCrewFrame; closeButton.OnClicked = ToggleCrewFrame;
} }
private bool SelectCharacter(GUIComponent component, object obj) protected virtual bool SelectCrewCharacter(GUIComponent component, object obj)
{ {
Character character = obj as Character; Character character = obj as Character;
if (obj == null) return false; if (obj == null) return false;
@@ -174,6 +175,17 @@ namespace Barotrauma.Networking
return true; return true;
} }
//protected void UpdateCrewFrame(List<Client> connectedClients)
//{
// List<Character> characterList = new List<Character>();
// foreach (Client c in connectedClients)
// {
// if (c.character != null && c.inGame) characterList.Add(c.character);
// }
// CreateCrewFrame(characterList);
//}
public bool EnterChatMessage(GUITextBox textBox, string message) public bool EnterChatMessage(GUITextBox textBox, string message)
{ {
if (string.IsNullOrWhiteSpace(message)) return false; if (string.IsNullOrWhiteSpace(message)) return false;
@@ -243,6 +243,8 @@ namespace Barotrauma
return false; return false;
} }
GameMain.NetLobbyScreen = new NetLobbyScreen();
GameMain.NetworkMember = new GameServer(name, port, isPublicBox.Selected, passwordBox.Text, useUpnpBox.Selected, int.Parse(maxPlayersBox.Text)); GameMain.NetworkMember = new GameServer(name, port, isPublicBox.Selected, passwordBox.Text, useUpnpBox.Selected, int.Parse(maxPlayersBox.Text));
GameMain.NetLobbyScreen.IsServer = true; GameMain.NetLobbyScreen.IsServer = true;
+16 -2
View File
@@ -467,11 +467,16 @@ namespace Barotrauma
GUI.Style, Alignment.TopLeft, Alignment.TopLeft, GUI.Style, Alignment.TopLeft, Alignment.TopLeft,
playerFrameInner, false, GUI.LargeFont); playerFrameInner, false, GUI.LargeFont);
var kickButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Kick", Alignment.BottomLeft, GUI.Style, playerFrameInner); var kickButton = new GUIButton(new Rectangle(0, -30, 100, 20), "Kick", Alignment.BottomLeft, GUI.Style, playerFrameInner);
kickButton.UserData = obj; kickButton.UserData = obj;
kickButton.OnClicked += KickPlayer; kickButton.OnClicked += KickPlayer;
kickButton.OnClicked += ClosePlayerFrame; kickButton.OnClicked += ClosePlayerFrame;
var banButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Ban", Alignment.BottomLeft, GUI.Style, playerFrameInner);
banButton.UserData = obj;
banButton.OnClicked += BanPlayer;
banButton.OnClicked += ClosePlayerFrame;
var closeButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Close", Alignment.BottomRight, GUI.Style, playerFrameInner); var closeButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Close", Alignment.BottomRight, GUI.Style, playerFrameInner);
closeButton.OnClicked = ClosePlayerFrame; closeButton.OnClicked = ClosePlayerFrame;
@@ -485,7 +490,7 @@ namespace Barotrauma
return true; return true;
} }
private bool KickPlayer(GUIButton button, object userData) public bool KickPlayer(GUIButton button, object userData)
{ {
if (GameMain.Server == null || userData == null) return false; if (GameMain.Server == null || userData == null) return false;
@@ -494,6 +499,15 @@ namespace Barotrauma
return false; return false;
} }
public bool BanPlayer(GUIButton button, object userData)
{
if (GameMain.Server == null || userData == null) return false;
GameMain.Server.KickPlayer(userData.ToString(), true);
return false;
}
public void ClearPlayers() public void ClearPlayers()
{ {
for (int i = 1; i<playerList.CountChildren; i++) for (int i = 1; i<playerList.CountChildren; i++)
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