Files
LuaCsForBarotraumaEP/Subsurface/Content/Items/Tools/tools.xml

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XML

<?xml version="1.0" encoding="utf-8" ?>
<Items>
<Item
name="Welding Tool"
Tags="smallitem"
pickdistance="200"
price="100">
<Sprite texture ="weldingtool.png" depth="0.5"/>
<!-- physics body -->
<Body width="39" height="18" density="5"/>
<!-- the character will hold the item 50 pixels in front of him, with his hands at the handle1 and handle2 positions -->
<Holdable slots="Any,BothHands"
aimpos="50,0" handle1="-17,0" handle2="8,0"/>
<RepairTool structurefixamount="5.0" limbfixamount="-0.5" range="100" barrelpos="19,8" particles="weld">
<!-- the item must contain a welding fuel tank for it to work -->
<RequiredItems name="Welding Fuel Tank" type="Contained" msg="Welding fuel required"/>
<sound file="weldingTool.ogg" type="OnUse" range="500.0" loop="true"/>
<!-- when using, the contained welding fuel tank will detoriate (= lose fuel) -->
<StatusEffect type="OnUse" target="Contained" targetnames="Welding Fuel Tank" Condition="-0.7"/>
<!-- welding a door, it will get stuck after a while -->
<StatusEffect type="OnUse" target="UseTarget" targetnames="Door,Windowed Door" Stuck="20.0" Condition="3.0"/>
<Fixable name="structure"/>
<!-- construction skill 20 required to use the item -->
<RequiredSkill name="Construction" level="20"/>
<StatusEffect type="OnFailure" target="Contained" targetnames="Welding Fuel Tank,Oxygen Tank" Condition="-3.0"/>
<LightComponent color="1.0,0.9,0.7,1.0" Flicker="0.5">
<sprite texture="Content/Items/Electricity/lightsprite.png" origin="0.5,0.5"/>
</LightComponent>
</RepairTool>
<!-- one welding fuel or oxygen tank can be contained inside the welding tool -->
<ItemContainer capacity="1" hideitems="false" itempos="-17,-21">
<Containable name="Welding Fuel Tank"/>
<Containable name="Oxygen Tank"/>
</ItemContainer>
</Item>
<Item
name="Plasma Cutter"
Tags="smallitem"
pickdistance="200"
price="100">
<Sprite texture ="plasmacutter.png" depth="0.5"/>
<Body width="39" height="18" density="5"/>
<Holdable slots="Any,BothHands"
aimpos="50,0" handle1="-12,4"/>
<RepairTool structurefixamount="-2.0" limbfixamount="-0.5" range="100" barrelpos="19,8" particles="plasma">
<RequiredItems name="Oxygen Tank" type="Contained" msg="Oxygen tank required"/>
<StatusEffect type="OnUse" target="Contained" targetnames="Oxygen Tank" Condition="-0.7"/>
<StatusEffect type="OnUse" target="UseTarget" targetnames="Door,Windowed Door" Stuck="-20.0" Condition="-3.0"/>
<sound file="plasmaCutter.ogg" type="OnUse" range="500.0" loop="true"/>
<Fixable name="structure"/>
<RequiredSkill name="Construction" level="30"/>
<StatusEffect type="OnFailure" target="Contained" targetnames="Welding Fuel Tank,Oxygen Tank" Condition="-3.0"/>
<LightComponent color="0.1,0.8,1.0,1.0" Flicker="0.5">
<sprite texture="Content/Items/Electricity/lightsprite.png" origin="0.5,0.5"/>
</LightComponent>
</RepairTool>
<ItemContainer capacity="1" hideitems="false" itempos="9,-15">
<Containable name="Welding Fuel Tank"/>
<Containable name="Oxygen Tank"/>
</ItemContainer>
</Item>
<Item
name="Welding Fuel Tank"
Tags="smallitem"
pickdistance="150"
price="50">
<Sprite texture ="fueltank.png" depth="0.5"/>
<Body radius="6" height="22" density="5"/>
<Holdable slots="RightHand,Any" holdpos="30,-15" handle1="0,5" handle2="0,-5">
<StatusEffect type="OnWearing" target="This" Condition="-0.5"/>
<StatusEffect type="OnWearing" target="Character" Oxygen="-40.0"/>
</Holdable>
</Item>
<Item
name="Screwdriver"
Tags="smallitem"
pickdistance="200"
price="10">
<Sprite texture ="screwdriver.png" depth="0.5"/>
<Body width="30" height="8" density="20"/>
<Holdable slots="Any,RightHand,LeftHand"
holdangle="30" handle1="-5,0"/>
</Item>
<Item
name="Wrench"
Tags="smallitem"
pickdistance="200"
price="10">
<Sprite texture ="wrench.png" depth="0.5"/>
<Body width="30" height="8" density="20"/>
<MeleeWeapon slots="Any,RightHand,LeftHand"
aimpos="50,0" handle1="0,0" holdangle="30" reload="1.0">
<Attack damage="5" stun="0.2" damagetype="Blunt" sound="Content/Items/Weapons/smack.ogg"/>
</MeleeWeapon>
</Item>
</Items>