The sprites of structures with no body are flipped correctly
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@@ -288,32 +288,39 @@ namespace Barotrauma
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private void CreateSections()
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private void CreateSections()
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{
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{
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int xsections = 1, ysections = 1;
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int xsections = 1, ysections = 1;
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int width, height;
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int width = rect.Width, height = rect.Height;
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if (!HasBody)
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if (!HasBody)
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{
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{
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sections = new WallSection[1];
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if (flippedX && isHorizontal)
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sections[0] = new WallSection(rect);
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{
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return;
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xsections = (int)Math.Ceiling((float)rect.Width / prefab.sprite.SourceRect.Width);
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width = prefab.sprite.SourceRect.Width;
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}
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if (isHorizontal)
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}
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{
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else
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xsections = (int)Math.Ceiling((float)rect.Width / wallSectionSize);
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{
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xsections = 1;
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ysections = 1;
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}
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sections = new WallSection[xsections];
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sections = new WallSection[xsections];
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width = (int)wallSectionSize;
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height = rect.Height;
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}
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}
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else
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else
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{
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{
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ysections = (int)Math.Ceiling((float)rect.Height / wallSectionSize);
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if (isHorizontal)
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sections = new WallSection[ysections];
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{
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width = rect.Width;
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xsections = (int)Math.Ceiling((float)rect.Width / wallSectionSize);
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height = (int)wallSectionSize;
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sections = new WallSection[xsections];
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width = (int)wallSectionSize;
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}
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else
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{
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ysections = (int)Math.Ceiling((float)rect.Height / wallSectionSize);
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sections = new WallSection[ysections];
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width = rect.Width;
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}
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}
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}
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for (int x = 0; x < xsections; x++)
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for (int x = 0; x < xsections; x++)
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{
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{
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for (int y = 0; y < ysections; y++)
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for (int y = 0; y < ysections; y++)
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