The sprites of structures with no body are flipped correctly

This commit is contained in:
Regalis
2016-11-03 18:24:03 +02:00
parent 8f646a2723
commit 505b4f5f1a

View File

@@ -288,32 +288,39 @@ namespace Barotrauma
private void CreateSections()
{
int xsections = 1, ysections = 1;
int width, height;
int width = rect.Width, height = rect.Height;
if (!HasBody)
{
sections = new WallSection[1];
sections[0] = new WallSection(rect);
return;
}
{
if (flippedX && isHorizontal)
{
xsections = (int)Math.Ceiling((float)rect.Width / prefab.sprite.SourceRect.Width);
width = prefab.sprite.SourceRect.Width;
if (isHorizontal)
{
xsections = (int)Math.Ceiling((float)rect.Width / wallSectionSize);
}
else
{
xsections = 1;
ysections = 1;
}
sections = new WallSection[xsections];
width = (int)wallSectionSize;
height = rect.Height;
}
else
{
ysections = (int)Math.Ceiling((float)rect.Height / wallSectionSize);
sections = new WallSection[ysections];
width = rect.Width;
height = (int)wallSectionSize;
if (isHorizontal)
{
xsections = (int)Math.Ceiling((float)rect.Width / wallSectionSize);
sections = new WallSection[xsections];
width = (int)wallSectionSize;
}
else
{
ysections = (int)Math.Ceiling((float)rect.Height / wallSectionSize);
sections = new WallSection[ysections];
width = rect.Width;
}
}
for (int x = 0; x < xsections; x++)
{
for (int y = 0; y < ysections; y++)