v1.5.9.1 (Summer Update Hotfix 2)
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@@ -56,6 +56,7 @@ namespace Barotrauma
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msg.WriteUInt16(ID);
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msg.WriteString(Name);
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msg.WriteString(OriginalName);
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msg.WriteBoolean(RenamingEnabled);
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msg.WriteByte((byte)Head.Preset.TagSet.Count);
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foreach (Identifier tag in Head.Preset.TagSet)
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{
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@@ -459,6 +459,7 @@ namespace Barotrauma
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Client owner = controlEventData.Owner;
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msg.WriteBoolean(owner == c && owner.Character == this);
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msg.WriteByte(owner != null && owner.Character == this && GameMain.Server.ConnectedClients.Contains(owner) ? owner.SessionId : (byte)0);
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msg.WriteBoolean(info is { RenamingEnabled: true });
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break;
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case CharacterStatusEventData statusEventData:
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WriteStatus(msg, statusEventData.ForceAfflictionData);
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