Improved level generation algorithm, fixed invisible hulls, turret projectile fix, fabricators work in mp
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@@ -242,6 +242,37 @@ namespace Barotrauma
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return triangles;
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}
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public static List<Vector2[]> GenerateJaggedLine(Vector2 start, Vector2 end, int generations, float offsetAmount)
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{
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List<Vector2[]> segments = new List<Vector2[]>();
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segments.Add(new Vector2[] { start, end });
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for (int n = 0; n < generations; n++)
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{
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for (int i = 0; i < segments.Count; i++)
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{
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Vector2 startSegment = segments[i][0];
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Vector2 endSegment = segments[i][1];
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segments.RemoveAt(i);
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Vector2 midPoint = (startSegment + endSegment) / 2.0f;
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Vector2 normal = Vector2.Normalize(endSegment - startSegment);
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normal = new Vector2(-normal.Y, normal.X);
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midPoint += normal * Rand.Range(-offsetAmount, offsetAmount, false);
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segments.Insert(i, new Vector2[] { startSegment, midPoint });
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segments.Insert(i + 1, new Vector2[] { midPoint, endSegment });
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i++;
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}
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}
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return segments;
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}
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}
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class CompareCCW : IComparer<Vector2>
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