Improved level generation algorithm, fixed invisible hulls, turret projectile fix, fabricators work in mp
This commit is contained in:
@@ -1370,9 +1370,16 @@ namespace Barotrauma
|
||||
message.Write(requirementIndex);
|
||||
break;
|
||||
case NetworkEventType.InventoryUpdate:
|
||||
var itemContainer = GetComponent<ItemContainer>();
|
||||
if (itemContainer == null || itemContainer.Inventory == null) return false;
|
||||
return itemContainer.Inventory.FillNetworkData(NetworkEventType.InventoryUpdate, message, data);
|
||||
var itemContainers = GetComponents<ItemContainer>();
|
||||
if (itemContainers == null || !itemContainers.Any()) return false;
|
||||
|
||||
message.WriteRangedInteger(1, ItemContainer.MaxInventoryCount, itemContainers.Count);
|
||||
foreach (ItemContainer container in itemContainers)
|
||||
{
|
||||
container.Inventory.FillNetworkData(NetworkEventType.InventoryUpdate, message, data);
|
||||
}
|
||||
|
||||
return true;
|
||||
case NetworkEventType.ComponentUpdate:
|
||||
case NetworkEventType.ImportantComponentUpdate:
|
||||
|
||||
@@ -1434,7 +1441,7 @@ namespace Barotrauma
|
||||
{
|
||||
case NetworkEventType.DropItem:
|
||||
Vector2 newSimPos = Vector2.Zero;
|
||||
newSimPos = new Vector2(message.ReadFloat(), message.ReadFloat());
|
||||
newSimPos = new Vector2(message.ReadFloat(), message.ReadFloat());
|
||||
SetTransform(newSimPos, body.Rotation);
|
||||
Drop(null, false);
|
||||
break;
|
||||
@@ -1443,15 +1450,20 @@ namespace Barotrauma
|
||||
byte requirementIndex = message.ReadByte();
|
||||
data = requirementIndex;
|
||||
|
||||
if (requirementIndex>=FixRequirements.Count) return;
|
||||
if (requirementIndex >= FixRequirements.Count) return;
|
||||
|
||||
FixRequirements[requirementIndex].Fixed = true;
|
||||
break;
|
||||
case NetworkEventType.InventoryUpdate:
|
||||
var itemContainers = GetComponents<ItemContainer>();
|
||||
if (itemContainers == null || !itemContainers.Any()) return;
|
||||
|
||||
int containerCount = message.ReadRangedInteger(1, ItemContainer.MaxInventoryCount);
|
||||
for (int i = 0; i < containerCount;i++ )
|
||||
{
|
||||
itemContainers[i].Inventory.ReadNetworkData(type, message, sendingTime);
|
||||
}
|
||||
|
||||
var itemContainer = GetComponent<ItemContainer>();
|
||||
if (itemContainer == null || itemContainer.Inventory == null) return;
|
||||
itemContainer.Inventory.ReadNetworkData(NetworkEventType.DropItem, message, sendingTime);
|
||||
break;
|
||||
case NetworkEventType.ComponentUpdate:
|
||||
case NetworkEventType.ImportantComponentUpdate:
|
||||
|
||||
Reference in New Issue
Block a user