Improved level generation algorithm, fixed invisible hulls, turret projectile fix, fabricators work in mp
This commit is contained in:
@@ -789,6 +789,8 @@ namespace Barotrauma
|
||||
|
||||
public override void DragCharacter(Character target)
|
||||
{
|
||||
if (target == null) return;
|
||||
|
||||
Limb leftHand = GetLimb(LimbType.LeftHand);
|
||||
Limb rightHand = GetLimb(LimbType.RightHand);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user