Improved level generation algorithm, fixed invisible hulls, turret projectile fix, fabricators work in mp
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@@ -58,6 +58,7 @@
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<ItemContainer hideitems="false" drawinventory="true" capacity="6" slotsperrow="6" itempos="24,-75" iteminterval="26,0" itemrotation="90" canbeselected = "true">
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<Containable name="Railgun Shell"/>
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<Containable name="Nuclear Shell"/>
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</ItemContainer>
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</Item>
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@@ -88,5 +89,37 @@
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<Containable name="smallitem"/>
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</ItemContainer>
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</Item>
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<Item
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name="Nuclear Shell"
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category="Misc"
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pickdistance="200"
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price="100">
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<Deconstruct time="10">
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<Item name="Steel Bar"/>
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<Item name="Steel Bar"/>
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<Item name="Uranium Bar"/>
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<Item name="Polycarbonate Bar"/>
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</Deconstruct>
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<Sprite texture="weapons.png" sourcerect="0,77,88,20" depth ="0.5"/>
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<Body width="87" height="18"/>
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<Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false"/>
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<Projectile launchimpulse="80.0">
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<Attack damage="100" bleedingdamage="10" structuredamage="200" damagetype="Blunt"/>
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<StatusEffect type="OnUse" Condition="-100.0" stun="10.0" disabledeltatime="true" sound="Content/Items/Reactor/explosion.ogg">
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<Explosion range="1000.0" structuredamage="1000" damage="1000" stun="10" force="50.0"/>
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</StatusEffect>
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</Projectile>
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<ItemContainer hideitems="true" capacity="1" canbeselected = "true">
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<Containable name="smallitem"/>
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</ItemContainer>
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</Item>
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</Items>
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Before Width: | Height: | Size: 9.3 KiB After Width: | Height: | Size: 11 KiB |
@@ -102,7 +102,7 @@
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<Item name="Polycarbonate Bar"/>
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</Deconstruct>
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<Sprite texture="weapons.png" sourcerect="20,0,77,23" depth="0.5"/>
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<Sprite texture="weapons.png" sourcerect="21,0,77,22" depth="0.5"/>
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<Body width="90" height="30" density="10"/>
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