Improved level generation algorithm, fixed invisible hulls, turret projectile fix, fabricators work in mp

This commit is contained in:
Regalis
2016-02-11 21:37:37 +02:00
parent 5a38c4b1ef
commit 4f54e04c8c
32 changed files with 435 additions and 161 deletions
+2 -2
View File
@@ -30,7 +30,7 @@
<sound file="weldingTool.ogg" type="OnUse" range="500.0" loop="true"/>
<!-- when using, the contained welding fuel tank will detoriate (= lose fuel) -->
<StatusEffect type="OnUse" target="Contained" targetnames="Welding Fuel Tank" Condition="-0.7"/>
<StatusEffect type="OnUse" target="Contained" targetnames="Welding Fuel Tank" Condition="-1.0"/>
<!-- welding a door, it will get stuck after a while -->
<StatusEffect type="OnUse" target="UseTarget" targetnames="Door,Windowed Door" Stuck="20.0" Condition="3.0"/>
@@ -77,7 +77,7 @@
<RepairTool structurefixamount="-2.0" limbfixamount="-0.5" range="100" barrelpos="28,8" particles="plasma">
<RequiredItems name="Oxygen Tank" type="Contained" msg="Oxygen tank required"/>
<StatusEffect type="OnUse" target="Contained" targetnames="Oxygen Tank" Condition="-0.7"/>
<StatusEffect type="OnUse" target="Contained" targetnames="Oxygen Tank" Condition="-1.0"/>
<StatusEffect type="OnUse" target="UseTarget" targetnames="Door,Windowed Door" Stuck="-20.0" Condition="-3.0"/>
<sound file="plasmaCutter.ogg" type="OnUse" range="500.0" loop="true"/>