Improved level generation algorithm, fixed invisible hulls, turret projectile fix, fabricators work in mp
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@@ -30,7 +30,7 @@
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<sound file="weldingTool.ogg" type="OnUse" range="500.0" loop="true"/>
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<!-- when using, the contained welding fuel tank will detoriate (= lose fuel) -->
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<StatusEffect type="OnUse" target="Contained" targetnames="Welding Fuel Tank" Condition="-0.7"/>
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<StatusEffect type="OnUse" target="Contained" targetnames="Welding Fuel Tank" Condition="-1.0"/>
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<!-- welding a door, it will get stuck after a while -->
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<StatusEffect type="OnUse" target="UseTarget" targetnames="Door,Windowed Door" Stuck="20.0" Condition="3.0"/>
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@@ -77,7 +77,7 @@
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<RepairTool structurefixamount="-2.0" limbfixamount="-0.5" range="100" barrelpos="28,8" particles="plasma">
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<RequiredItems name="Oxygen Tank" type="Contained" msg="Oxygen tank required"/>
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<StatusEffect type="OnUse" target="Contained" targetnames="Oxygen Tank" Condition="-0.7"/>
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<StatusEffect type="OnUse" target="Contained" targetnames="Oxygen Tank" Condition="-1.0"/>
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<StatusEffect type="OnUse" target="UseTarget" targetnames="Door,Windowed Door" Stuck="-20.0" Condition="-3.0"/>
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<sound file="plasmaCutter.ogg" type="OnUse" range="500.0" loop="true"/>
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