Improved level generation algorithm, fixed invisible hulls, turret projectile fix, fabricators work in mp
This commit is contained in:
@@ -8,7 +8,7 @@
|
||||
<Sprite texture ="oxygengenerator.png" depth="0.8"/>
|
||||
|
||||
<OxygenGenerator powerconsumption="1000.0" minvoltage="0.5" canbeselected = "true">
|
||||
<StatusEffect type="OnActive" target="Contained" targetnames="Oxygen Tank" Condition="2.0"/>
|
||||
<StatusEffect type="OnActive" target="Contained" targetnames="Oxygen Tank" Condition="0.5"/>
|
||||
<sound file="oxygengenerator.ogg" type="OnActive" range="1000.0" volume="CurrFlow" volumemultiplier="0.001f" loop="true"/>
|
||||
</OxygenGenerator>
|
||||
|
||||
|
||||
Reference in New Issue
Block a user