- Changes to connectionpanel layout: less wire overlap, making it easier to select individual wires

- Highlighting selected wire and the items it's connected to works in editor
This commit is contained in:
Regalis
2016-05-24 19:02:22 +03:00
parent e6b073f872
commit 4f4c59eba3
5 changed files with 104 additions and 101 deletions

View File

@@ -432,7 +432,6 @@ namespace Barotrauma
if (characterMode)
{
CreateDummyCharacter();
}
else if (dummyCharacter != null)
@@ -674,11 +673,6 @@ namespace Barotrauma
}
else
{
foreach (MapEntity me in MapEntity.mapEntityList)
{
me.IsHighlighted = false;
}
if (dummyCharacter.SelectedConstruction==null)
{
Vector2 mouseSimPos = FarseerPhysics.ConvertUnits.ToSimUnits(dummyCharacter.CursorPosition);
@@ -768,7 +762,12 @@ namespace Barotrauma
//EntityPrefab.DrawList(spriteBatch, new Vector2(20,50));
if ((characterMode || wiringMode) && dummyCharacter != null)
{
{
foreach (MapEntity me in MapEntity.mapEntityList)
{
me.IsHighlighted = false;
}
dummyCharacter.AnimController.FindHull(dummyCharacter.CursorWorldPosition, false);
foreach (Item item in dummyCharacter.SelectedItems)