Fixed "collection was modified" exceptions if a huskified human dies in a fire
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@@ -245,20 +245,21 @@ namespace Barotrauma
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{
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if (size.X <= 0.0f) return;
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foreach (Character c in Character.CharacterList)
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for (int i = 0; i < Character.CharacterList.Count; i++)
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{
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Character c = Character.CharacterList[i];
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if (c.AnimController.CurrentHull == null || c.IsDead) continue;
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float range = (float)Math.Sqrt(size.X) * 20.0f;
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if (c.Position.X < position.X - range || c.Position.X > position.X + size.X + range) continue;
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if (c.Position.Y < position.Y - size.Y || c.Position.Y > hull.Rect.Y) continue;
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float dmg = (float)Math.Sqrt(size.X) * deltaTime / c.AnimController.Limbs.Length;
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foreach (Limb limb in c.AnimController.Limbs)
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{
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if (limb.WearingItems.Find(w => w!=null && w.WearableComponent.Item.FireProof)!=null) continue;
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if (limb.WearingItems.Find(w => w != null && w.WearableComponent.Item.FireProof) != null) continue;
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limb.Burnt += dmg * 10.0f;
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c.AddDamage(limb.SimPosition, DamageType.None, dmg, 0,0,false);
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c.AddDamage(limb.SimPosition, DamageType.None, dmg, 0, 0, false);
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}
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}
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}
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