Characters stay alive for 30 seconds after a client disconnects, and if the client rejoins during that time they regain control of the character. Closes #42
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@@ -219,6 +219,13 @@ namespace Barotrauma.Networking
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private set;
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}
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[Serialize(30.0f, true)]
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public bool KillDisconnectedTime
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{
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get;
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private set;
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}
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[Serialize(true, true)]
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public bool TraitorUseRatio
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{
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