Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
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@@ -217,7 +217,7 @@ namespace Barotrauma
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Task criticalTask = null;
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if (GameMain.GameSession!=null)
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{
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foreach (Task task in GameMain.GameSession.taskManager.Tasks)
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foreach (Task task in GameMain.GameSession.TaskManager.Tasks)
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{
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if (!task.IsStarted) continue;
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if (criticalTask == null || task.Priority > criticalTask.Priority)
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