Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
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@@ -54,6 +54,11 @@ namespace Barotrauma
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}
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}
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private CrewManager CrewManager
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{
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get { return GameMain.GameSession.CrewManager; }
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}
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public LobbyScreen()
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{
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Rectangle panelRect = new Rectangle(
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@@ -68,7 +73,7 @@ namespace Barotrauma
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// save, Color.Transparent, Color.White, Alignment.Left, GUI.Style, leftPanel);
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GUITextBlock moneyText = new GUITextBlock(new Rectangle(0, 30, 0, 25), "", GUI.Style,
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Alignment.TopCenter, Alignment.Top, leftPanel);
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Alignment.TopLeft, Alignment.TopLeft, leftPanel);
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moneyText.TextGetter = GetMoney;
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GUIButton button = new GUIButton(new Rectangle(0, 70, 100, 30), "Map", null, Alignment.TopCenter, GUI.Style, leftPanel);
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@@ -234,7 +239,7 @@ namespace Barotrauma
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private void UpdateCharacterLists()
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{
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characterList.ClearChildren();
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foreach (CharacterInfo c in gameMode.CrewManager.characterInfos)
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foreach (CharacterInfo c in CrewManager.characterInfos)
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{
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GUITextBlock textBlock = new GUITextBlock(
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new Rectangle(0, 0, 0, 25),
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@@ -291,7 +296,7 @@ namespace Barotrauma
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CreateItemFrame(prefab, selectedItemList);
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buyButton.Enabled = gameMode.CrewManager.Money >= selectedItemCost;
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buyButton.Enabled = CrewManager.Money >= selectedItemCost;
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return false;
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}
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@@ -310,9 +315,9 @@ namespace Barotrauma
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{
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int cost = selectedItemCost;
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if (gameMode.CrewManager.Money < cost) return false;
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if (CrewManager.Money < cost) return false;
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gameMode.CrewManager.Money -= cost;
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CrewManager.Money -= cost;
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for (int i = selectedItemList.children.Count-1; i>=0; i--)
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{
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@@ -345,7 +350,7 @@ namespace Barotrauma
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public override void Draw(double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch)
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{
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if (characterList.CountChildren != gameMode.CrewManager.characterInfos.Count)
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if (characterList.CountChildren != CrewManager.characterInfos.Count)
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{
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UpdateCharacterLists();
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}
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@@ -406,7 +411,7 @@ namespace Barotrauma
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private string GetMoney()
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{
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return "Money: " + ((GameMain.GameSession == null) ? "" : gameMode.CrewManager.Money.ToString());
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return "Money: " + ((GameMain.GameSession == null) ? "" : CrewManager.Money.ToString());
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}
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private bool SelectCharacter(GUIComponent component, object selection)
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