Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
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@@ -254,7 +254,7 @@ namespace Barotrauma
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BlendState.AlphaBlend,
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null, DepthStencilState.DepthRead, null, null,
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cam.Transform);
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GameMain.ParticleManager.Draw(spriteBatch, true);
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GameMain.ParticleManager.Draw(spriteBatch, true, Particles.ParticleBlendState.AlphaBlend);
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spriteBatch.End();
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@@ -271,10 +271,17 @@ namespace Barotrauma
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BlendState.AlphaBlend,
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null, DepthStencilState.DepthRead, null, null,
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cam.Transform);
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GameMain.ParticleManager.Draw(spriteBatch, false);
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GameMain.ParticleManager.Draw(spriteBatch, false, Particles.ParticleBlendState.AlphaBlend);
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spriteBatch.End();
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spriteBatch.Begin(SpriteSortMode.Immediate,
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BlendState.Additive,
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null, DepthStencilState.DepthRead, null, null,
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cam.Transform);
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GameMain.ParticleManager.Draw(spriteBatch, false, Particles.ParticleBlendState.Additive);
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spriteBatch.End();
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graphics.SetRenderTarget(null);
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//----------------------------------------------------------------------------------------
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