Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
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@@ -41,7 +41,7 @@ namespace Barotrauma
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private float density;
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//the direction the item is facing (for example, a gun has to be
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//flipped horizontally if the character holding it turns around)
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//flipped horizontally if the Character holding it turns around)
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float dir;
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public Vector2 TargetPosition
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