Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)

This commit is contained in:
Regalis
2015-11-10 22:22:26 +02:00
parent cd48d12be6
commit 4d949e3be1
89 changed files with 977 additions and 622 deletions
+1 -1
View File
@@ -41,7 +41,7 @@ namespace Barotrauma
private float density;
//the direction the item is facing (for example, a gun has to be
//flipped horizontally if the character holding it turns around)
//flipped horizontally if the Character holding it turns around)
float dir;
public Vector2 TargetPosition