Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
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@@ -35,7 +35,7 @@ namespace Barotrauma
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waterEffect.Parameters["xWaveWidth"].SetValue(0.05f);
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waterEffect.Parameters["xWaveHeight"].SetValue(0.05f);
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#if WINDOWS
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waterEffect.Parameters["xTexture"].SetValue(waterTexture);
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//waterEffect.Parameters["xTexture"].SetValue(waterTexture);
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#endif
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#if LINUX
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waterEffect.Parameters["xWaterBumpMap"].SetValue(waterTexture);
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