Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)

This commit is contained in:
Regalis
2015-11-10 22:22:26 +02:00
parent cd48d12be6
commit 4d949e3be1
89 changed files with 977 additions and 622 deletions
+1 -1
View File
@@ -35,7 +35,7 @@ namespace Barotrauma
waterEffect.Parameters["xWaveWidth"].SetValue(0.05f);
waterEffect.Parameters["xWaveHeight"].SetValue(0.05f);
#if WINDOWS
waterEffect.Parameters["xTexture"].SetValue(waterTexture);
//waterEffect.Parameters["xTexture"].SetValue(waterTexture);
#endif
#if LINUX
waterEffect.Parameters["xWaterBumpMap"].SetValue(waterTexture);