Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
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@@ -24,7 +24,7 @@ namespace Barotrauma
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protected static Vector2 startMovingPos = Vector2.Zero;
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protected List<int> linkedToID;
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protected List<ushort> linkedToID;
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//observable collection because some entities may need to be notified when the collection is modified
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public ObservableCollection<MapEntity> linkedTo;
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