Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)

This commit is contained in:
Regalis
2015-11-10 22:22:26 +02:00
parent cd48d12be6
commit 4d949e3be1
89 changed files with 977 additions and 622 deletions
-3
View File
@@ -731,10 +731,8 @@ namespace Barotrauma
// cell.body.SetTransform(cell.body.Position + simAmount, cell.body.Rotation);
//}
int i = 0;
foreach (Body body in bodies)
{
i++;
body.SetTransform(body.Position + simAmount, body.Rotation);
}
@@ -759,7 +757,6 @@ namespace Barotrauma
Vector2 prevVelocity;
public void Move(Vector2 amount)
{
Vector2 velocity = amount;
Vector2 simVelocity = ConvertUnits.ToSimUnits(amount / (float)Physics.step);
foreach (Body body in bodies)