Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
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@@ -731,10 +731,8 @@ namespace Barotrauma
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// cell.body.SetTransform(cell.body.Position + simAmount, cell.body.Rotation);
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//}
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int i = 0;
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foreach (Body body in bodies)
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{
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i++;
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body.SetTransform(body.Position + simAmount, body.Rotation);
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}
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@@ -759,7 +757,6 @@ namespace Barotrauma
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Vector2 prevVelocity;
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public void Move(Vector2 amount)
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{
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Vector2 velocity = amount;
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Vector2 simVelocity = ConvertUnits.ToSimUnits(amount / (float)Physics.step);
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foreach (Body body in bodies)
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