Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
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@@ -609,7 +609,7 @@ namespace Barotrauma
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Gap g = new Gap(rect);
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g.ID = (ushort)int.Parse(element.Attribute("ID").Value);
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g.linkedToID = new List<int>();
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g.linkedToID = new List<ushort>();
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//int i = 0;
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//while (element.Attribute("linkedto" + i) != null)
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//{
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