Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
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@@ -22,13 +22,13 @@ namespace Barotrauma
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//default size
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protected Vector2 size;
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//how close the character has to be to the item to pick it up
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//how close the Character has to be to the item to pick it up
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private float pickDistance;
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private bool pickThroughWalls;
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//an area next to the construction
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//the construction can be Activated() by a character inside the area
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//the construction can be Activated() by a Character inside the area
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public List<Rectangle> Triggers;
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public string ConfigFile
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