Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
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@@ -41,7 +41,7 @@ namespace Barotrauma.Items.Components
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public override void Move(Vector2 amount)
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{
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amount = FarseerPhysics.ConvertUnits.ToDisplayUnits(amount);
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//amount = FarseerPhysics.ConvertUnits.ToDisplayUnits(amount);
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//for (int i = 0; i<Nodes.Count; i++)
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//{
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// Nodes[i] += amount;
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