Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
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@@ -79,7 +79,7 @@ namespace Barotrauma.Items.Components
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{
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if (character != null && !characterUsable) return false;
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//ApplyStatusEffects(ActionType.OnUse, 1.0f, character);
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//ApplyStatusEffects(ActionType.OnUse, 1.0f, Character);
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Launch(new Vector2(
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(float)Math.Cos(item.body.Rotation),
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