Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
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@@ -42,8 +42,7 @@ namespace Barotrauma.Items.Components
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ventList = new List<Vent>();
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item.linkedTo.CollectionChanged += delegate(object sender, System.Collections.Specialized.NotifyCollectionChangedEventArgs e)
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{ GetVents(); };
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item.linkedTo.CollectionChanged += delegate { GetVents(); };
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}
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public override void Update(float deltaTime, Camera cam)
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