Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)

This commit is contained in:
Regalis
2015-11-10 22:22:26 +02:00
parent cd48d12be6
commit 4d949e3be1
89 changed files with 977 additions and 622 deletions
+4 -4
View File
@@ -30,7 +30,7 @@
// }
// public override bool Select(Character character)
// public override bool Select(Character Character)
// {
// if (textBox == null)
// {
@@ -47,10 +47,10 @@
// textBox.Select();
// return base.Select(character);
// return base.Select(Character);
// }
// public override void DrawHUD(SpriteBatch spriteBatch, Character character)
// public override void DrawHUD(SpriteBatch spriteBatch, Character Character)
// {
// //isActive = true;
// GuiFrame.Update((float)Physics.step);
@@ -61,7 +61,7 @@
// //int y = Game1.GraphicsHeight / 2 - height / 2 - 50;
// //GUI.DrawRectangle(spriteBatch, new Rectangle(x, y, width, height), Color.Black, true);
// if (!textBox.Selected) character.SelectedConstruction = null;
// if (!textBox.Selected) Character.SelectedConstruction = null;
// }
// private bool TextChanged(GUITextBox textBox, string text)