Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
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@@ -30,7 +30,7 @@
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// }
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// public override bool Select(Character character)
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// public override bool Select(Character Character)
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// {
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// if (textBox == null)
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// {
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@@ -47,10 +47,10 @@
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// textBox.Select();
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// return base.Select(character);
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// return base.Select(Character);
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// }
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// public override void DrawHUD(SpriteBatch spriteBatch, Character character)
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// public override void DrawHUD(SpriteBatch spriteBatch, Character Character)
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// {
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// //isActive = true;
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// GuiFrame.Update((float)Physics.step);
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@@ -61,7 +61,7 @@
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// //int y = Game1.GraphicsHeight / 2 - height / 2 - 50;
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// //GUI.DrawRectangle(spriteBatch, new Rectangle(x, y, width, height), Color.Black, true);
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// if (!textBox.Selected) character.SelectedConstruction = null;
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// if (!textBox.Selected) Character.SelectedConstruction = null;
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// }
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// private bool TextChanged(GUITextBox textBox, string text)
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