Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
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@@ -104,7 +104,7 @@ namespace Barotrauma.Items.Components
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if (character == null) return false;
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if (!character.IsKeyDown(InputType.Aim)) return false;
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//if (DoesUseFail(character)) return false;
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//if (DoesUseFail(Character)) return false;
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IsActive = true;
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@@ -181,7 +181,7 @@ namespace Barotrauma.Items.Components
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//ApplyStatusEffects(ActionType.OnUse, 1.0f, null, targ);
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}
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//if (character.SecondaryKeyDown.State)
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//if (Character.SecondaryKeyDown.State)
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//{
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// IPropertyObject propertyObject = targetBody.UserData as IPropertyObject;
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// if (propertyObject!=null) ApplyStatusEffects(ActionType.OnUse, 1.0f, item.SimPosition, propertyObject);
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