Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)

This commit is contained in:
Regalis
2015-11-10 22:22:26 +02:00
parent cd48d12be6
commit 4d949e3be1
89 changed files with 977 additions and 622 deletions
@@ -104,7 +104,7 @@ namespace Barotrauma.Items.Components
if (character == null) return false;
if (!character.IsKeyDown(InputType.Aim)) return false;
//if (DoesUseFail(character)) return false;
//if (DoesUseFail(Character)) return false;
IsActive = true;
@@ -181,7 +181,7 @@ namespace Barotrauma.Items.Components
//ApplyStatusEffects(ActionType.OnUse, 1.0f, null, targ);
}
//if (character.SecondaryKeyDown.State)
//if (Character.SecondaryKeyDown.State)
//{
// IPropertyObject propertyObject = targetBody.UserData as IPropertyObject;
// if (propertyObject!=null) ApplyStatusEffects(ActionType.OnUse, 1.0f, item.SimPosition, propertyObject);