Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)

This commit is contained in:
Regalis
2015-11-10 22:22:26 +02:00
parent cd48d12be6
commit 4d949e3be1
89 changed files with 977 additions and 622 deletions
@@ -115,13 +115,11 @@ namespace Barotrauma.Items.Components
AnimController ac = picker.AnimController;
Limb rightHand = ac.GetLimb(LimbType.RightHand);
if (!hitting)
{
if (picker.IsKeyDown(InputType.Aim))
{
hitPos = (float)System.Math.Min(hitPos+deltaTime*5.0f, MathHelper.Pi*0.7f);
hitPos = Math.Min(hitPos+deltaTime*5.0f, MathHelper.Pi*0.7f);
ac.HoldItem(deltaTime, item, handlePos, new Vector2(0.6f, -0.1f), new Vector2(-0.3f, 0.2f), false, hitPos);
}