Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
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@@ -115,13 +115,11 @@ namespace Barotrauma.Items.Components
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AnimController ac = picker.AnimController;
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Limb rightHand = ac.GetLimb(LimbType.RightHand);
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if (!hitting)
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{
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if (picker.IsKeyDown(InputType.Aim))
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{
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hitPos = (float)System.Math.Min(hitPos+deltaTime*5.0f, MathHelper.Pi*0.7f);
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hitPos = Math.Min(hitPos+deltaTime*5.0f, MathHelper.Pi*0.7f);
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ac.HoldItem(deltaTime, item, handlePos, new Vector2(0.6f, -0.1f), new Vector2(-0.3f, 0.2f), false, hitPos);
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}
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