Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)

This commit is contained in:
Regalis
2015-11-10 22:22:26 +02:00
parent cd48d12be6
commit 4d949e3be1
89 changed files with 977 additions and 622 deletions
@@ -7,7 +7,7 @@ namespace Barotrauma.Items.Components
{
class Holdable : Pickable
{
//the position(s) in the item that the character grabs
//the position(s) in the item that the Character grabs
protected Vector2[] handlePos;
private List<RelatedItem> prevRequiredItems;
@@ -24,7 +24,7 @@ namespace Barotrauma.Items.Components
private bool attachable, attached, attachedByDefault;
private PhysicsBody body;
//the angle in which the character holds the item
//the angle in which the Character holds the item
protected float holdAngle;
[HasDefaultValue(false, true)]