Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
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@@ -7,7 +7,7 @@ namespace Barotrauma.Items.Components
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{
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class Holdable : Pickable
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{
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//the position(s) in the item that the character grabs
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//the position(s) in the item that the Character grabs
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protected Vector2[] handlePos;
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private List<RelatedItem> prevRequiredItems;
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@@ -24,7 +24,7 @@ namespace Barotrauma.Items.Components
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private bool attachable, attached, attachedByDefault;
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private PhysicsBody body;
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//the angle in which the character holds the item
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//the angle in which the Character holds the item
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protected float holdAngle;
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[HasDefaultValue(false, true)]
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