Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
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@@ -336,7 +336,7 @@ namespace Barotrauma.Items.Components
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}
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//opening a partially stuck door makes it less stuck
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if (isOpen) stuck = MathHelper.Clamp(stuck-30.0f, 0.0f, 100.0f); ;
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if (isOpen) stuck = MathHelper.Clamp(stuck-30.0f, 0.0f, 100.0f);
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}
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}
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}
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