Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)

This commit is contained in:
Regalis
2015-11-10 22:22:26 +02:00
parent cd48d12be6
commit 4d949e3be1
89 changed files with 977 additions and 622 deletions

View File

@@ -23,7 +23,7 @@ namespace Barotrauma
GameMain.GameSession.StartShift("tuto");
GameMain.GameSession.taskManager.Tasks.Clear();
GameMain.GameSession.TaskManager.Tasks.Clear();
GameMain.GameScreen.Select();
}
@@ -255,7 +255,6 @@ namespace Barotrauma
infoBox = CreateInfoFrame("You can see the equipped wire at the middle of the connection panel. Drag it to the power connector.");
var steeringConnection = steering.Item.Connections.Find(c => c.Name.Contains("power"));
var junctionConnection = junctionBox.Item.Connections.Find(c => c.Name.Contains("power"));
while (steeringConnection.Wires.FirstOrDefault(w => w != null) == null)
{