Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)

This commit is contained in:
Regalis
2015-11-10 22:22:26 +02:00
parent cd48d12be6
commit 4d949e3be1
89 changed files with 977 additions and 622 deletions
@@ -12,7 +12,7 @@ namespace Barotrauma
{
//private const int StartCharacterAmount = 3;
public readonly CrewManager CrewManager;
//public readonly CrewManager CrewManager;
//public readonly HireManager hireManager;
private GUIButton endShiftButton;
@@ -36,14 +36,18 @@ namespace Barotrauma
public int Money
{
get { return CrewManager.Money; }
set { CrewManager.Money = value; }
get { return GameMain.GameSession.CrewManager.Money; }
set { GameMain.GameSession.CrewManager.Money = value; }
}
private CrewManager CrewManager
{
get { return GameMain.GameSession.CrewManager; }
}
public SinglePlayerMode(GameModePreset preset)
: base(preset)
{
CrewManager = new CrewManager();
CargoManager = new CargoManager();
@@ -86,7 +90,7 @@ namespace Barotrauma
{
if (subElement.Name.ToString().ToLower() != "crew") continue;
CrewManager = new CrewManager(subElement);
GameMain.GameSession.CrewManager = new CrewManager(subElement);
}
savedOnStart = true;