Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)

This commit is contained in:
Regalis
2015-11-10 22:22:26 +02:00
parent cd48d12be6
commit 4d949e3be1
89 changed files with 977 additions and 622 deletions
@@ -32,7 +32,7 @@ namespace Barotrauma
Hull cargoRoom = Hull.FindHull(wp.Position);
if (wp == null)
if (cargoRoom == null)
{
DebugConsole.ThrowError("A waypoint marked as Cargo must be placed inside a room!");
return;
@@ -44,7 +44,7 @@ namespace Barotrauma
Rand.Range(cargoRoom.Rect.X + 20, cargoRoom.Rect.Right - 20),
Rand.Range(cargoRoom.Rect.Y - cargoRoom.Rect.Height + 20.0f, cargoRoom.Rect.Y));
new Item(prefab as ItemPrefab, wp.Position);
new Item(prefab as ItemPrefab, position);
}
purchasedItems.Clear();
+77 -1
View File
@@ -20,6 +20,10 @@ namespace Barotrauma
private GUIFrame guiFrame;
private GUIListBox listBox;
private bool crewFrameOpen;
private GUIButton crewButton;
protected GUIFrame crewFrame;
public int Money
{
@@ -34,10 +38,13 @@ namespace Barotrauma
guiFrame = new GUIFrame(new Rectangle(0, 50, 150, 450), Color.Transparent);
listBox = new GUIListBox(new Rectangle(0, 0, 150, 0), Color.Transparent, null, guiFrame);
listBox = new GUIListBox(new Rectangle(0, 30, 150, 0), Color.Transparent, null, guiFrame);
listBox.ScrollBarEnabled = false;
listBox.OnSelected = SelectCharacter;
crewButton = new GUIButton(new Rectangle(0, 00, 100, 20), "Crew", GUI.Style, guiFrame);
crewButton.OnClicked = ToggleCrewFrame;
money = 10000;
}
@@ -100,6 +107,8 @@ namespace Barotrauma
public void Update(float deltaTime)
{
guiFrame.Update(deltaTime);
if (crewFrameOpen) crewFrame.Update(deltaTime);
}
public void KillCharacter(Character killedCharacter)
@@ -113,6 +122,71 @@ namespace Barotrauma
//}
}
public void CreateCrewFrame(List<Character> crew)
{
int width = 600, height = 400;
crewFrame = new GUIFrame(new Rectangle(GameMain.GraphicsWidth / 2 - width / 2, GameMain.GraphicsHeight / 2 - height / 2, width, height), GUI.Style);
crewFrame.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
GUIListBox crewList = new GUIListBox(new Rectangle(0, 0, 280, 300), Color.White * 0.7f, GUI.Style, crewFrame);
crewList.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
crewList.OnSelected = SelectCrewCharacter;
foreach (Character character in crew)
{
GUIFrame frame = new GUIFrame(new Rectangle(0, 0, 0, 40), Color.Transparent, null, crewList);
frame.UserData = character;
frame.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
frame.Color = (GameMain.NetworkMember != null && GameMain.NetworkMember.Character == character) ? Color.Gold * 0.2f : Color.Transparent;
frame.HoverColor = Color.LightGray * 0.5f;
frame.SelectedColor = Color.Gold * 0.5f;
GUITextBlock textBlock = new GUITextBlock(
new Rectangle(40, 0, 0, 25),
character.Info.Name + " (" + character.Info.Job.Name + ")",
Color.Transparent, Color.White,
Alignment.Left, Alignment.Left,
null, frame);
textBlock.Padding = new Vector4(5.0f, 0.0f, 5.0f, 0.0f);
new GUIImage(new Rectangle(-10, 0, 0, 0), character.AnimController.Limbs[0].sprite, Alignment.Left, frame);
}
var closeButton = new GUIButton(new Rectangle(0, 0, 80, 20), "Close", Alignment.BottomCenter, GUI.Style, crewFrame);
closeButton.OnClicked = ToggleCrewFrame;
}
protected virtual bool SelectCrewCharacter(GUIComponent component, object obj)
{
Character character = obj as Character;
if (character == null) return false;
GUIComponent existingFrame = crewFrame.FindChild("selectedcharacter");
if (existingFrame != null) crewFrame.RemoveChild(existingFrame);
var previewPlayer = new GUIFrame(
new Rectangle(0, 0, 230, 300),
new Color(0.0f, 0.0f, 0.0f, 0.8f), Alignment.TopRight, GUI.Style, crewFrame);
previewPlayer.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
previewPlayer.UserData = "selectedcharacter";
character.Info.CreateInfoFrame(previewPlayer);
if (GameMain.NetworkMember != null) GameMain.NetworkMember.SelectCrewCharacter(component, obj);
return true;
}
private bool ToggleCrewFrame(GUIButton button, object obj)
{
if (crewFrame == null) CreateCrewFrame(characters);
crewFrameOpen = !crewFrameOpen;
return true;
}
public void StartShift()
{
listBox.ClearChildren();
@@ -161,6 +235,8 @@ namespace Barotrauma
public void Draw(SpriteBatch spriteBatch)
{
guiFrame.Draw(spriteBatch);
if (crewFrameOpen) crewFrame.Draw(spriteBatch);
}
public void Save(XElement parentElement)
@@ -47,6 +47,11 @@ namespace Barotrauma
get { return endMessage; }
}
public GameModePreset Preset
{
get { return preset; }
}
public GameMode(GameModePreset preset)
{
this.preset = preset;
@@ -12,7 +12,7 @@ namespace Barotrauma
{
//private const int StartCharacterAmount = 3;
public readonly CrewManager CrewManager;
//public readonly CrewManager CrewManager;
//public readonly HireManager hireManager;
private GUIButton endShiftButton;
@@ -36,14 +36,18 @@ namespace Barotrauma
public int Money
{
get { return CrewManager.Money; }
set { CrewManager.Money = value; }
get { return GameMain.GameSession.CrewManager.Money; }
set { GameMain.GameSession.CrewManager.Money = value; }
}
private CrewManager CrewManager
{
get { return GameMain.GameSession.CrewManager; }
}
public SinglePlayerMode(GameModePreset preset)
: base(preset)
{
CrewManager = new CrewManager();
CargoManager = new CargoManager();
@@ -86,7 +90,7 @@ namespace Barotrauma
{
if (subElement.Name.ToString().ToLower() != "crew") continue;
CrewManager = new CrewManager(subElement);
GameMain.GameSession.CrewManager = new CrewManager(subElement);
}
savedOnStart = true;
@@ -23,7 +23,7 @@ namespace Barotrauma
GameMain.GameSession.StartShift("tuto");
GameMain.GameSession.taskManager.Tasks.Clear();
GameMain.GameSession.TaskManager.Tasks.Clear();
GameMain.GameScreen.Select();
}
@@ -255,7 +255,6 @@ namespace Barotrauma
infoBox = CreateInfoFrame("You can see the equipped wire at the middle of the connection panel. Drag it to the power connector.");
var steeringConnection = steering.Item.Connections.Find(c => c.Name.Contains("power"));
var junctionConnection = junctionBox.Item.Connections.Find(c => c.Name.Contains("power"));
while (steeringConnection.Wires.FirstOrDefault(w => w != null) == null)
{
+20 -27
View File
@@ -12,23 +12,17 @@ namespace Barotrauma
{
class GameSession
{
public readonly TaskManager taskManager;
//protected DateTime startTime;
//protected DateTime endTime;
public readonly GameMode gameMode;
public readonly TaskManager TaskManager;
public readonly GameMode gameMode;
private GUIFrame guiRoot;
//private GUIListBox chatBox;
//private GUITextBox textBox;
private string saveFile;
private Submarine submarine;
public CrewManager CrewManager;
public Quest Quest
{
@@ -65,28 +59,29 @@ namespace Barotrauma
get { return saveFile; }
}
public GameSession(Submarine submarine, string saveFile, GameModePreset gameModePreset)
:this(submarine, saveFile, gameModePreset.Instantiate())
public GameSession(Submarine submarine, string saveFile, GameModePreset gameModePreset = null)
{
GameMain.GameSession = this;
}
CrewManager = new CrewManager();
public GameSession(Submarine selectedSub, string saveFile, GameMode gameMode = null)
{
taskManager = new TaskManager(this);
TaskManager = new TaskManager(this);
this.saveFile = saveFile;
guiRoot = new GUIFrame(new Rectangle(0,0,GameMain.GraphicsWidth,GameMain.GraphicsWidth), Color.Transparent);
this.gameMode = gameMode;
this.submarine = selectedSub;
if (gameModePreset!=null) this.gameMode = gameModePreset.Instantiate();
this.submarine = submarine;
}
public GameSession(Submarine selectedSub, string saveFile, string filePath)
: this(selectedSub, saveFile)
{
GameMain.GameSession = this;
CrewManager = new CrewManager();
XDocument doc = ToolBox.TryLoadXml(filePath);
if (doc == null) return;
@@ -131,7 +126,7 @@ namespace Barotrauma
if (gameMode!=null) gameMode.Start();
taskManager.StartShift(level);
TaskManager.StartShift(level);
}
public void EndShift(string endMessage)
@@ -149,7 +144,7 @@ namespace Barotrauma
GameMain.LobbyScreen.Select();
}
taskManager.EndShift();
TaskManager.EndShift();
//gameMode.End();
//return true;
@@ -158,9 +153,7 @@ namespace Barotrauma
public void KillCharacter(Character character)
{
SinglePlayerMode singlePlayerMode = gameMode as SinglePlayerMode;
if (singlePlayerMode == null) return;
singlePlayerMode.CrewManager.KillCharacter(character);
CrewManager.KillCharacter(character);
}
public bool LoadPrevious(GUIButton button, object obj)
@@ -174,7 +167,7 @@ namespace Barotrauma
public void Update(float deltaTime)
{
taskManager.Update(deltaTime);
TaskManager.Update(deltaTime);
guiRoot.Update(deltaTime);