Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
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@@ -41,9 +41,9 @@ namespace Barotrauma
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public Task(float priority, string name)
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{
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if (GameMain.GameSession==null || GameMain.GameSession.taskManager == null) return;
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if (GameMain.GameSession==null || GameMain.GameSession.TaskManager == null) return;
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taskManager = GameMain.GameSession.taskManager;
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taskManager = GameMain.GameSession.TaskManager;
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musicType = "repair";
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this.priority = priority;
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this.name = name;
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