Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
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@@ -167,8 +167,8 @@ namespace Barotrauma
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{
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SinglePlayerMode mode = GameMain.GameSession.gameMode as SinglePlayerMode;
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if (mode == null) break;
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mode.CrewManager.AddCharacter(Character.Controlled);
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mode.CrewManager.SelectCharacter(null, Character.Controlled);
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GameMain.GameSession.CrewManager.AddCharacter(Character.Controlled);
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GameMain.GameSession.CrewManager.SelectCharacter(null, Character.Controlled);
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}
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}
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else
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@@ -232,10 +232,12 @@ namespace Barotrauma
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break;
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case "editwater":
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case "water":
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if (GameMain.Client== null)
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{
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Hull.EditWater = !Hull.EditWater;
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}
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if (GameMain.Client == null) Hull.EditWater = !Hull.EditWater;
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break;
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case "fire":
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if (GameMain.Client == null) Hull.EditFire = !Hull.EditFire;
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break;
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case "generatelevel":
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GameMain.Level = new Level("asdf", 50.0f, 500,500, 50);
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