Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)

This commit is contained in:
Regalis
2015-11-10 22:22:26 +02:00
parent cd48d12be6
commit 4d949e3be1
89 changed files with 977 additions and 622 deletions
+3 -3
View File
@@ -41,7 +41,7 @@ namespace Barotrauma
private Vector2 targetMovement;
//a movement vector that overrides targetmovement if trying to steer
//a character to the position sent by server in multiplayer mode
//a Character to the position sent by server in multiplayer mode
protected Vector2 correctionMovement;
protected float floorY;
@@ -616,7 +616,7 @@ namespace Barotrauma
{
//create a splash particle
Barotrauma.Particles.Particle splash = GameMain.ParticleManager.CreateParticle("watersplash",
GameMain.ParticleManager.CreateParticle("watersplash",
new Vector2(limb.Position.X, limbHull.Surface),
new Vector2(0.0f, Math.Abs(-limb.LinearVelocity.Y * 10.0f)),
0.0f);
@@ -633,7 +633,7 @@ namespace Barotrauma
//if the character dropped into water, create a wave
//if the Character dropped into water, create a wave
if (limb.LinearVelocity.Y<0.0f)
{
//1.0 when the limb is parallel to the surface of the water