Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
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@@ -178,7 +178,7 @@ namespace Barotrauma
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//headMovement *= movement.Length();
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//the movement angle is between direction of the head and the direction
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//where the character is actually trying to go
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//where the Character is actually trying to go
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//current * (float)alpha + previous * (1.0f - (float)alpha);
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