Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)

This commit is contained in:
Regalis
2015-11-10 22:22:26 +02:00
parent cd48d12be6
commit 4d949e3be1
89 changed files with 977 additions and 622 deletions
@@ -178,7 +178,7 @@ namespace Barotrauma
//headMovement *= movement.Length();
//the movement angle is between direction of the head and the direction
//where the character is actually trying to go
//where the Character is actually trying to go
//current * (float)alpha + previous * (1.0f - (float)alpha);