Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
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@@ -45,8 +45,6 @@ namespace Barotrauma
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if (character.Inventory != null) character.Inventory.DrawOwn(spriteBatch);
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Color color = Color.Orange;
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if (character.SelectedCharacter != null && character.SelectedCharacter.Inventory!=null)
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{
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character.SelectedCharacter.Inventory.Draw(spriteBatch);
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