Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)

This commit is contained in:
Regalis
2015-11-10 22:22:26 +02:00
parent cd48d12be6
commit 4d949e3be1
89 changed files with 977 additions and 622 deletions
@@ -17,7 +17,7 @@ namespace Barotrauma
protected float walkSpeed, swimSpeed;
//how large impacts the character can take before being stunned
//how large impacts the Character can take before being stunned
//protected float impactTolerance;
protected float stunTimer;