Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
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@@ -17,7 +17,7 @@ namespace Barotrauma
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protected float walkSpeed, swimSpeed;
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//how large impacts the character can take before being stunned
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//how large impacts the Character can take before being stunned
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//protected float impactTolerance;
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protected float stunTimer;
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