Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
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@@ -86,6 +86,7 @@
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growtime ="0.1"
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deleteoncollision="true"
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rotatetodirection="true"
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blendstate="additive"
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velocitychange="0.0, -5.0">
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<sprite texture="Content/Particles/explosion.png" sourcerect="128,0,128,64"/>
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</spark>
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@@ -102,6 +103,35 @@
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<sprite texture="Content/Particles/explosion.png" sourcerect="0,128,128,128"/>
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</shockwave>
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<flame
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startsizemin="0.3,0.3" startsizemax="0.5,0.5"
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sizechangemin="0.1,0.1" sizechangemax="0.2,0.2"
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startrotationmin ="-20.0" startrotationmax="20"
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startcolor="1.0, 1.0, 1.0" startalpha="1.0"
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colorchange="-0.6, -1.0, -4.2, -0.8"
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lifetime="5.0"
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growtime ="0.05"
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drawtarget="air"
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collideswithwalls="true"
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blendstate="additive"
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velocitychange="0.0, 2.5">
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<sprite texture="Content/Particles/fire.png" sourcerect="0,0,96,96"/>
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<sprite texture="Content/Particles/fire.png" sourcerect="96,0,96,96"/>
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</flame>
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<steam
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startsizemin="0.4,0.4" startsizemax="0.5,0.5"
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sizechangemin="0.25,0.25" sizechangemax="0.3,0.3"
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startrotationmin ="0.0" startrotationmax="360"
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startcolor="1.0, 1.0, 1.0" startalpha="0.5"
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colorchange="0.0, 0.0, 0.0, -0.25"
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growtime ="0.2"
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lifetime="3"
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collideswithwalls="true"
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velocitychange="0.0, 2.5">
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<sprite texture="Content/Particles/spatter.png"/>
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</steam>
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<explosionfire
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startsizemin="1.0,1.0" startsizemax="1.5,1.5"
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sizechangemin="0.5,0.5" sizechangemax="0.6,0.6"
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@@ -112,6 +142,7 @@
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growtime ="0.05"
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drawtarget="air"
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collideswithwalls="true"
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blendstate="additive"
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velocitychange="0.0, 0.5">
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<sprite texture="Content/Particles/explosion.png" sourcerect="0,0,128,128"/>
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</explosionfire>
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@@ -123,6 +154,7 @@
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colorchange="0.0, 0.0, 0.0, -4.0"
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lifetime="0.25"
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drawtarget="both"
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blendstate="additive"
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velocitychange="0.0, 0.0">
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<sprite texture="Content/Particles/flames.png" sourcerect="0,0,128,64" origin="0.15,0.5"/>
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</weld>
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@@ -134,6 +166,7 @@
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colorchange="0.0, 0.0, 0.0, -4.0"
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lifetime="0.25"
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drawtarget="both"
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blendstate="additive"
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velocitychange="0.0, 0.0">
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<sprite texture="Content/Particles/flames.png" sourcerect="0,64,128,64" origin="0.15,0.5"/>
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</plasma>
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