Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)

This commit is contained in:
Regalis
2015-11-10 22:22:26 +02:00
parent cd48d12be6
commit 4d949e3be1
89 changed files with 977 additions and 622 deletions
@@ -86,6 +86,7 @@
growtime ="0.1"
deleteoncollision="true"
rotatetodirection="true"
blendstate="additive"
velocitychange="0.0, -5.0">
<sprite texture="Content/Particles/explosion.png" sourcerect="128,0,128,64"/>
</spark>
@@ -102,6 +103,35 @@
<sprite texture="Content/Particles/explosion.png" sourcerect="0,128,128,128"/>
</shockwave>
<flame
startsizemin="0.3,0.3" startsizemax="0.5,0.5"
sizechangemin="0.1,0.1" sizechangemax="0.2,0.2"
startrotationmin ="-20.0" startrotationmax="20"
startcolor="1.0, 1.0, 1.0" startalpha="1.0"
colorchange="-0.6, -1.0, -4.2, -0.8"
lifetime="5.0"
growtime ="0.05"
drawtarget="air"
collideswithwalls="true"
blendstate="additive"
velocitychange="0.0, 2.5">
<sprite texture="Content/Particles/fire.png" sourcerect="0,0,96,96"/>
<sprite texture="Content/Particles/fire.png" sourcerect="96,0,96,96"/>
</flame>
<steam
startsizemin="0.4,0.4" startsizemax="0.5,0.5"
sizechangemin="0.25,0.25" sizechangemax="0.3,0.3"
startrotationmin ="0.0" startrotationmax="360"
startcolor="1.0, 1.0, 1.0" startalpha="0.5"
colorchange="0.0, 0.0, 0.0, -0.25"
growtime ="0.2"
lifetime="3"
collideswithwalls="true"
velocitychange="0.0, 2.5">
<sprite texture="Content/Particles/spatter.png"/>
</steam>
<explosionfire
startsizemin="1.0,1.0" startsizemax="1.5,1.5"
sizechangemin="0.5,0.5" sizechangemax="0.6,0.6"
@@ -112,6 +142,7 @@
growtime ="0.05"
drawtarget="air"
collideswithwalls="true"
blendstate="additive"
velocitychange="0.0, 0.5">
<sprite texture="Content/Particles/explosion.png" sourcerect="0,0,128,128"/>
</explosionfire>
@@ -123,6 +154,7 @@
colorchange="0.0, 0.0, 0.0, -4.0"
lifetime="0.25"
drawtarget="both"
blendstate="additive"
velocitychange="0.0, 0.0">
<sprite texture="Content/Particles/flames.png" sourcerect="0,0,128,64" origin="0.15,0.5"/>
</weld>
@@ -134,6 +166,7 @@
colorchange="0.0, 0.0, 0.0, -4.0"
lifetime="0.25"
drawtarget="both"
blendstate="additive"
velocitychange="0.0, 0.0">
<sprite texture="Content/Particles/flames.png" sourcerect="0,64,128,64" origin="0.15,0.5"/>
</plasma>