Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
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@@ -4,7 +4,7 @@
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pickdistance="150"
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tags="smallitem">
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<Sprite texture ="captainhat.png" depth="0.4"/>
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<Sprite texture ="captainhat.png" depth="0.6"/>
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<Body radius="8" density="5"/>
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@@ -18,7 +18,7 @@
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pickdistance="150"
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tags="smallitem">
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<Sprite texture ="captainLegs.png" sourcerect="0,49,52,17" depth="0.4"/>
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<Sprite texture ="captainLegs.png" sourcerect="0,49,52,17" depth="0.6"/>
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<Body width="52" height="17"/>
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@@ -38,7 +38,7 @@
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pickdistance="150"
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tags="smallitem">
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<Sprite texture ="captainLegs.png" sourcerect="0,67,51,13" depth="0.4"/>
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<Sprite texture ="captainLegs.png" sourcerect="0,67,51,13" depth="0.6"/>
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<Body width="51" height="13"/>
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@@ -57,7 +57,7 @@
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pickdistance="150"
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tags="smallitem">
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<Sprite texture ="securitygear.png" sourcerect="68,0,60,31" depth="0.4"/>
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<Sprite texture ="securitygear.png" sourcerect="68,0,60,31" depth="0.6"/>
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<Body width="52" height="17"/>
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@@ -73,7 +73,7 @@
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pickdistance="150"
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tags="smallitem">
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<Sprite texture ="securitygear.png" sourcerect="40,32,34,25" depth="0.4"/>
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<Sprite texture ="securitygear.png" sourcerect="40,32,34,25" depth="0.6"/>
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<Body radius="12"/>
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@@ -82,5 +82,28 @@
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</Wearable>
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</Item>
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<Item
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name="Orange Jumpsuit"
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pickdistance="150"
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tags="smallitem">
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<Sprite texture = "engigear.png" sourcerect="0,52,50,26" depth="0.6"/>
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<Body width="50" height="17"/>
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<Wearable slots="Any,Torso,Legs">
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<sprite texture="engigear.png" limb="Torso" sourcerect="0,0,32,51" origin="0.5,0.48" depth="0.01"/>
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<sprite texture="engigear.png" limb="Waist" sourcerect="81,0,30,26" origin="0.5,0.45" hidelimb="true"/>
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<sprite texture="engigear.png" limb="RightThigh" sourcerect="53,0,27,49" origin="0.5,0.5" depth="0.10" hidelimb="true"/>
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<sprite texture="engigear.png" limb="LeftThigh" sourcerect="53,0,27,49" origin="0.5,0.5" depth="0.14" hidelimb="true"/>
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<sprite texture="engigear.png" limb="RightLeg" sourcerect="33,0,20,51" origin="0.5,0.5" depth="0.11" hidelimb="true"/>
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<sprite texture="engigear.png" limb="LeftLeg" sourcerect="33,0,20,51" origin="0.5,0.5" depth="0.15" hidelimb="true"/>
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</Wearable>
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<ItemContainer containableitems="smallitem" capacity="5"/>
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</Item>
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</Items>
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