Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)

This commit is contained in:
Regalis
2015-11-10 22:22:26 +02:00
parent cd48d12be6
commit 4d949e3be1
89 changed files with 977 additions and 622 deletions
+28 -5
View File
@@ -4,7 +4,7 @@
pickdistance="150"
tags="smallitem">
<Sprite texture ="captainhat.png" depth="0.4"/>
<Sprite texture ="captainhat.png" depth="0.6"/>
<Body radius="8" density="5"/>
@@ -18,7 +18,7 @@
pickdistance="150"
tags="smallitem">
<Sprite texture ="captainLegs.png" sourcerect="0,49,52,17" depth="0.4"/>
<Sprite texture ="captainLegs.png" sourcerect="0,49,52,17" depth="0.6"/>
<Body width="52" height="17"/>
@@ -38,7 +38,7 @@
pickdistance="150"
tags="smallitem">
<Sprite texture ="captainLegs.png" sourcerect="0,67,51,13" depth="0.4"/>
<Sprite texture ="captainLegs.png" sourcerect="0,67,51,13" depth="0.6"/>
<Body width="51" height="13"/>
@@ -57,7 +57,7 @@
pickdistance="150"
tags="smallitem">
<Sprite texture ="securitygear.png" sourcerect="68,0,60,31" depth="0.4"/>
<Sprite texture ="securitygear.png" sourcerect="68,0,60,31" depth="0.6"/>
<Body width="52" height="17"/>
@@ -73,7 +73,7 @@
pickdistance="150"
tags="smallitem">
<Sprite texture ="securitygear.png" sourcerect="40,32,34,25" depth="0.4"/>
<Sprite texture ="securitygear.png" sourcerect="40,32,34,25" depth="0.6"/>
<Body radius="12"/>
@@ -82,5 +82,28 @@
</Wearable>
</Item>
<Item
name="Orange Jumpsuit"
pickdistance="150"
tags="smallitem">
<Sprite texture = "engigear.png" sourcerect="0,52,50,26" depth="0.6"/>
<Body width="50" height="17"/>
<Wearable slots="Any,Torso,Legs">
<sprite texture="engigear.png" limb="Torso" sourcerect="0,0,32,51" origin="0.5,0.48" depth="0.01"/>
<sprite texture="engigear.png" limb="Waist" sourcerect="81,0,30,26" origin="0.5,0.45" hidelimb="true"/>
<sprite texture="engigear.png" limb="RightThigh" sourcerect="53,0,27,49" origin="0.5,0.5" depth="0.10" hidelimb="true"/>
<sprite texture="engigear.png" limb="LeftThigh" sourcerect="53,0,27,49" origin="0.5,0.5" depth="0.14" hidelimb="true"/>
<sprite texture="engigear.png" limb="RightLeg" sourcerect="33,0,20,51" origin="0.5,0.5" depth="0.11" hidelimb="true"/>
<sprite texture="engigear.png" limb="LeftLeg" sourcerect="33,0,20,51" origin="0.5,0.5" depth="0.15" hidelimb="true"/>
</Wearable>
<ItemContainer containableitems="smallitem" capacity="5"/>
</Item>
</Items>
Binary file not shown.

After

Width:  |  Height:  |  Size: 13 KiB