Submarines, items and characters that reach a depth of 300,000 units (~4000 m) are automatically disabled. Avoids the unnecessary cost of updating entities that are way too deep to be reached by anyone.
This commit is contained in:
@@ -68,7 +68,7 @@ namespace Barotrauma
|
||||
|
||||
public override void Draw(double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch)
|
||||
{
|
||||
cam.UpdateTransform(true);
|
||||
cam.UpdateTransform(true, !GameMain.DebugDraw);
|
||||
Submarine.CullEntities(cam);
|
||||
|
||||
DrawMap(graphics, spriteBatch);
|
||||
@@ -88,11 +88,11 @@ namespace Barotrauma
|
||||
{
|
||||
for (int i = 0; i < Submarine.MainSubs.Length; i++)
|
||||
{
|
||||
if (Submarine.MainSubs[i] != null)
|
||||
{
|
||||
Color indicatorColor = i == 0 ? Color.LightBlue * 0.5f : Color.Red * 0.5f;
|
||||
DrawSubmarineIndicator(spriteBatch, Submarine.MainSubs[i], indicatorColor);
|
||||
}
|
||||
if (Submarine.MainSubs[i] == null) continue;
|
||||
if (Level.Loaded != null && Submarine.MainSubs[i].WorldPosition.Y < Level.MaxEntityDepth) continue;
|
||||
|
||||
Color indicatorColor = i == 0 ? Color.LightBlue * 0.5f : Color.Red * 0.5f;
|
||||
DrawSubmarineIndicator(spriteBatch, Submarine.MainSubs[i], indicatorColor);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user