Added some missing UpdateGUI implementations
This commit is contained in:
@@ -119,6 +119,11 @@ namespace Barotrauma.Items.Components
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void UpdateHUD(Character character)
|
||||||
|
{
|
||||||
|
GuiFrame.Update(1.0f / 60.0f);
|
||||||
|
}
|
||||||
|
|
||||||
public override void UpdateBroken(float deltaTime, Camera cam)
|
public override void UpdateBroken(float deltaTime, Camera cam)
|
||||||
{
|
{
|
||||||
force = MathHelper.Lerp(force, 0.0f, 0.1f);
|
force = MathHelper.Lerp(force, 0.0f, 0.1f);
|
||||||
|
|||||||
@@ -246,6 +246,11 @@ namespace Barotrauma.Items.Components
|
|||||||
spriteBatch.DrawString(GUI.Font, "Recharge rate: " + (int)((rechargeSpeed / maxRechargeSpeed) * 100.0f) + " %", new Vector2(x + 30, y + 95), Color.White);
|
spriteBatch.DrawString(GUI.Font, "Recharge rate: " + (int)((rechargeSpeed / maxRechargeSpeed) * 100.0f) + " %", new Vector2(x + 30, y + 95), Color.White);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void UpdateHUD(Character character)
|
||||||
|
{
|
||||||
|
GuiFrame.Update(1.0f / 60.0f);
|
||||||
|
}
|
||||||
|
|
||||||
public override void ClientWrite(Lidgren.Network.NetOutgoingMessage msg)
|
public override void ClientWrite(Lidgren.Network.NetOutgoingMessage msg)
|
||||||
{
|
{
|
||||||
float chargeSpeed = MathHelper.Clamp(rechargeSpeed / MaxRechargeSpeed, 0.0f, 1.0f);
|
float chargeSpeed = MathHelper.Clamp(rechargeSpeed / MaxRechargeSpeed, 0.0f, 1.0f);
|
||||||
|
|||||||
@@ -186,6 +186,11 @@ namespace Barotrauma.Items.Components
|
|||||||
spriteBatch.DrawString(GUI.Font, "Load: " + (int)powerLoad + " kW", new Vector2(x + 30, y + 100), Color.White);
|
spriteBatch.DrawString(GUI.Font, "Load: " + (int)powerLoad + " kW", new Vector2(x + 30, y + 100), Color.White);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void UpdateHUD(Character character)
|
||||||
|
{
|
||||||
|
GuiFrame.Update(1.0f / 60.0f);
|
||||||
|
}
|
||||||
|
|
||||||
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item sender, float power)
|
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item sender, float power)
|
||||||
{
|
{
|
||||||
base.ReceiveSignal(stepsTaken, signal, connection, sender, power);
|
base.ReceiveSignal(stepsTaken, signal, connection, sender, power);
|
||||||
|
|||||||
Reference in New Issue
Block a user