- The range and volume of sounds emitted by StatusEffects can be changed and they can be set to loop.
- StatusEffect sounds are configured as child elements of the StatusEffect (instead of attributes). - Background sprites can emit sounds.
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@@ -66,7 +66,8 @@
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<Body width="11" height="24" density="30"/>
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<Throwable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" throwforce="4.0" aimpos="35,-10">
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<StatusEffect type="OnUse" target="This" Condition="-100.0" delay="3.0" sound="Content/Items/Weapons/stungrenade.ogg">
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<StatusEffect type="OnUse" target="This" Condition="-100.0" delay="3.0">
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<sound file="Content/Items/Weapons/stungrenade.ogg"/>
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<Explosion range="500" damage="5" stun="25" force="0.1"/>
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</StatusEffect>
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</Throwable>
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@@ -83,7 +84,8 @@
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<Body width="11" height="24" density="30"/>
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<Throwable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" throwforce="4.0" aimpos="35,-10">
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<StatusEffect type="OnUse" target="This" Condition="-100.0" delay="3.0" sound="Content/Items/Weapons/stungrenade.ogg">
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<StatusEffect type="OnUse" target="This" Condition="-100.0" delay="3.0">
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<sound file="Content/Items/Weapons/stungrenade.ogg"/>
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<Explosion range="500" damage="5" stun="1" force="0.1"/>
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<Fire size="300.0"/>
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</StatusEffect>
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@@ -110,11 +112,13 @@
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<MeleeWeapon slots="Any,RightHand,LeftHand"
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aimpos="50,0" handle1="-5,0" holdangle="10" reload="1.0">
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<Attack damage="2" stun="0.2" damagetype="Blunt" sound="Content/Items/Weapons/smack.ogg"/>
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<StatusEffect type="OnUse" target="Contained,Character" Condition="-25.0" stun="15.0" disabledeltatime="true" sound="Content/Items/Weapons/stunbaton.ogg">
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<StatusEffect type="OnUse" target="Contained,Character" Condition="-25.0" stun="15.0" disabledeltatime="true">
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<sound file="Content/Items/Weapons/stunbaton.ogg"/>
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<RequiredItem name="Battery Cell" type="Contained" msg="Loaded Battery Cell required"/>
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<Explosion range="100.0" force="0.1" shockwave="false" flames="false" camerashake="5.0"/>
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</StatusEffect>
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<StatusEffect type="OnUse" target="Contained,Character" Condition="-15.0" stun="30.0" disabledeltatime="true" sound="Content/Items/Weapons/stunbaton.ogg">
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<StatusEffect type="OnUse" target="Contained,Character" Condition="-15.0" stun="30.0" disabledeltatime="true">
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<sound file="Content/Items/Weapons/stunbaton.ogg"/>
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<RequiredItem name="Fulgurium Battery Cell" type="Contained" msg="Loaded Battery Cell required"/>
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<Explosion range="100.0" force="0.5" shockwave="false" flames="false" camerashake="5.0"/>
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</StatusEffect>
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