- The range and volume of sounds emitted by StatusEffects can be changed and they can be set to loop.
- StatusEffect sounds are configured as child elements of the StatusEffect (instead of attributes). - Background sprites can emit sounds.
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@@ -117,7 +117,8 @@
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<Body width="12" height="33" density="5"/>
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<Holdable slots="RightHand,Any" holdpos="30,-15" handle1="0,5" handle2="0,-5">
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<StatusEffect type="OnFire" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg" disabledeltatime="true">
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<StatusEffect type="OnFire" target="This" Condition="-100.0" disabledeltatime="true">
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<sound file="Content/Items/Reactor/explosion.ogg"/>
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<Explosion range="250.0" structuredamage="15" damage="25" stun="5" force="3.0"/>
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</StatusEffect>
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</Holdable>
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