- The range and volume of sounds emitted by StatusEffects can be changed and they can be set to loop.
- StatusEffect sounds are configured as child elements of the StatusEffect (instead of attributes). - Background sprites can emit sounds.
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@@ -16,7 +16,8 @@
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<MeleeWeapon slots="Any,RightHand,LeftHand"
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aimpos="5,0" handle1="-5,0" holdangle="10" reload="1.0">
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<StatusEffect type="OnUse" target="Contained, Character" Condition="-25.0" disabledeltatime="true" sound="Content/Items/Medical/syringe.ogg">
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<StatusEffect type="OnUse" target="Contained, Character" Condition="-25.0" disabledeltatime="true" >
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<sound file="Content/Items/Medical/syringe.ogg" range="500"/>
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<RequiredItem name="chem" type="Contained"/>
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<Use/>
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</StatusEffect>
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@@ -42,8 +43,10 @@
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<MeleeWeapon slots="Any,RightHand,LeftHand"
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aimpos="5,0" handle1="-5,0" holdangle="10" reload="1.0">
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<StatusEffect type="OnUse" target="This" Condition="-25.0" disabledeltatime="true" sound="Content/Items/Medical/bandage.ogg"/>
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<StatusEffect type="OnUse" target="This, Character" bleeding="-0.1" duration="5.0" sound="Content/Items/Medical/bandage.ogg"/>
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<StatusEffect type="OnUse" target="This" Condition="-25.0" disabledeltatime="true"/>
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<StatusEffect type="OnUse" target="This, Character" bleeding="-0.1" duration="5.0">
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<Sound file="Content/Items/Medical/bandage.ogg" range="500"/>
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</StatusEffect>
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</MeleeWeapon>
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</Item>
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@@ -275,7 +278,8 @@
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<Holdable slots="Any,RightHand,LeftHand">
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<StatusEffect type="OnFire" target="this" condition="-50"/>
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<StatusEffect type="OnBroken" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg">
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<StatusEffect type="OnBroken" target="This" Condition="-100.0">
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<Sound file="Content/Items/Reactor/explosion.ogg"/>
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<Explosion range="500" damage="5" stun="3" force="0.1"/>
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</StatusEffect>
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</Holdable>
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